Yes, exactly. I'll add that almost everything in the shops in this hack are more affordable than the original, which, on a meta level, suggests that things aren't as bad as they seem. I don't know how far you've gotten, but I almost quit playing this hack after Biosystems. The was no reason to "fix" the historical data on the recorder. It provided enough information to move the game along. Then the Commander's speech devolves into a "this is why I chose you and your companions" explanation. I was ready to ditch the game at that point.R-90-2 wrote:The thing about the original PS2 is that, for the most part, the tyranny of Mother Brain was a subtle thing that our heroes don't really smack into until after wrecking Climatrol, but then I roll down with this thing and it's like cartoon villainy when it's not outright counterfactual, such as banning free speech (counterfactual) travel (teleport stations still work) invention (lies) and personal property (then why are there shops and money?). It's not taking something that was at ten and turning it up to 11, it's taking something that was at more like three or four.
I also don't understand why the concepts of cloning (Clone Labs are now Trauma Centers) and teleportation (Teleportation Centers are now called Airdrops and use ships) were taken out of Numan Revolution. I understand that both concepts require more than a little suspension of disbelief, and cloning is an especially hard pill to swallow following Nei's death, but by taking them out of the game, you take away some of what is unique about PSII. Not to mention, the changes to death and cloning are not applied thoroughly throughout the game. In battle, you "faint," but if you try to use an unconscious person's techniques or belongings outside of battle, the character is "dead" like in the original game.