Here's a mock up game cover I've been working on. I'll provide a link to the larger image. It's 1600px by 1038px, so it's too large to be posted here.
Half size.http://omploader.org/vNHo1bw/PS%20BaNL%20cover.pngFull size.
As for the game so far, no major updates yet. I'm increasing the general difficulty of the game, and I will be removing the free save found in some dungeons. It made the game too easy, as my betas pointed out. I'm also increasing the overall speed of all enemies. What makes an enemy difficult imo, is fast enemies that inflict status effects. The Piata basement is also much harder now, as Atlin indicated it was too easy, and I agree with him.
As for the secret boss in the game... Wow, what an enemy. I've only managed to beat it once, and all characters except Rune was at lvl 25. Rune was at lvl 27. And I still got my butt kicked. ^^ I think I'll model all my bosses attack patterns after this one. This boss is perfect.
Even harder than Zio and the first Dark Force. ^^ However, this boss is not avaliable on the normal playthrough, so you can breath a sigh of relief.
What is tricky about setting battles, is that I want to provide an challenging, yet enjoyable experience for the player. PS2 was hard yes, but hardly enjoyable. I'm playing through it now, and it is tedious as hell, but I love it. ^^ Now, PS4, on the other hand, was very enjoyable, but too damn easy. Battles were not challenging at all, and once you found the combo attacks, you could spam the hell out of them. Not fun. Overdrive skills in my game are as powerful as combos, but the player has to work to earn them, as well as watching their characters health.
So that's it for now.