by Wolf Bird » Fri Aug 18, '17, 4:21 pm
My issue with it was the degradation was just way too fast. I do understand that realistically, weapons do degrade, but any decently made weapon won't break THAT fast. Plus, while realism in itself doesn't bother me, there has to be some believability, and in a video game at least, I also don't want "realism" to get in the way of fun. When I think of games with weapon degradation that I've been ok with, you can repair the weapons fairly easily. Morrowind I loved, and it had weapon degradation. You could repair the weapons, either yourself or pay a blacksmith to do it. In games like The Last of Us, where your melee weapons degrade, I didn't mind it either, as it's sort of survival-horror, being underpowered is part of the point of it, and these are old objects that have been subjected to the elements for 20 or so years, and arguably are improvised weapons anyway, not necessarily designed as weapons. In a game like what Breath of the Wild is, I get attached to my gear. I like to experiment yes, but eventually find what works for my playstyle and stick to it in an open world adventure game. The weapon degradation in Zelda totally killed that, while Horizon Zero Dawn's approach to gear totally enabled it.
Previous Zelda games didn't have weapon degradation, and they did alright. I just didn't get the point of adding it in Breath of the Wild. And this isn't me saying BOTW is a bad game, not at all. It's just not for me because this one thing, unfortunately, is enough to kill it for me, especially as a game came out around the same time that did everything I liked without the things I didn't like.
Next Pokemon game(s): Pearl
Last finished Pokémon game: Shield
Other games: Skyrim Special Edition (Switch), Spyro Reignited Trilogy (Switch & PS4), Okami (Switch & PS4)
Other gaming goals: completing a Living Pokedex (minus some event Pokes) and going through at least 1 game per generation