VistaBlade wrote:Working Designs games are the kind of games I would have no problem paying $60 for, but guess what.......back in the day they didn't cost any more than a standard game. Sadly Working Designs is no more, but I will say that Working Designs games were probably the last time I spent full price for a game, and felt completely satisfied in doing so.
Hukos wrote:The thing is with Working Designs, that kind of thing is probably what pushed them out of business. They made fantastic products, but had very little business sense. That's not a statement against their ability to localize or present a product with a lot of flair, but their ability to stay afloat and make money was rather questionable.
Dragonmaster Lou wrote:
With a puny staff like that, it also contributed to how long it took to localize games. And since their games were niche, they probably never had the revenue to justify hiring additional staff.
R-90-2 wrote:On top of that, Working Designs often outright rewrote vast swathes of NPC dialogue in games rather than translating it, especially in the Lunar games. WD also had an annoying tendency of "adjusting" the difficulty of games in ways that either severely strained or even outright broke the intended play of the game, often making the game far harder than it was ever supposed to be (especially Silhouette Mirage and Popful Mail).
R-90-2 wrote:If you're looking for a successor to WD in the niche RPG Localization thing, though, XSeeD Games is a good start.
VistaBlade wrote:Yeah I know what you mean. They did that with the Lunar games and Albert Odyssey. The games had such good stories, yet the stories was interrupted with lots of grinding to level up. Some of the boss fights were stupid hard too, especially in Lunar Eternal Blue.
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