A former developer for Bulletstorm made this claim and tried to justify it in the following article:
http://www.gamespot.com/articles/60-for ... 0-6419971/He brings up some good points, and I think it's hard to charge $60 for a game and get the market penetration that you desire with a lesser known game. I rarely, if ever pay $60 for any game. I wait for price cuts and then when they are $20-$30 I will consider buying them.
I don't think devs charging $60 for a game is "insane", but I think that a lot of games don't deserve to the priced that high, and I think devs use the market standards to try to squeeze more money out of consumers. However, I think it usually ends up back firing on the devs, since people will feel cheated in paying $60 for a game that doesn't last very long, or a game that doesn't have a lot of content.
What are your thoughts on this?