by Rulakir » Fri Feb 15, '13, 3:24 am
I've been dabbling with spriting for about 10 years, and I'm no expert! But I started by making new 8 bit sprites for remakes of NES games like Legend of Zelda, Metroid and Mega Man. Since they are generally only 16x32 pixels in size max, and contain only 8 colours, it's simple. From there I moved onto fighting games like Street Fighter, taking parts of different sprites and blending them together to form new ones.
Trying to make sprites look as good as the Phantasy Star Playstation remakes isn't an easy task though =\ for every 1 that looks passable, there are another 9 which fail dramatically.