Hey all, I still do some work on it, it's not dead
Two issues have reared their ugly heads though, and the first is a big one I haven't been able to solve yet.
1) the sheer size of the image files used for the various overworlds (Palma being the main culprit but Mota and Dezo are also causing issues) is causing serious load times, exiting battle being the major concern, timed it takes roughly 10-15 seconds to load the overworld after each battle or menu exit, which isn't acceptable to me. However I haven't found a way to conquer this yet.
2) personal life has interfered (as always happens) due to work, university commitments, and personal health issues, I've only been able to do small pieces of work every few weeks. As it stands, all that is required now to finish a demo up to Succubus on PS1, is to sprite the (viewable) areas of Mota, that's all (and some minor tweaking and testing of dungeons)
Sorry it's been a marathon project, considered coding an engine for it in Java or C but, that would take far too long and be far too stressful, I'll continue with the demo, but if the load times prove too much of an issue, I'll have to stop it until a better way can be thought of.
EDIT: I also had to move all my indoor environment maps (shops etc) onto a single image file, due to RPG Makers map limit making it so I wouldn't be able to fit everything on separate maps, should have thought of that sooner would've taken out many hours of work haha