Okay, this has been a thorn in my RPG gaming side for some time now and I feel I must vent a bit. Why do developers put crappy job systems in RPGs? It's a cool concept and all but it's fleshed out poorly almost every time. The reason I'm ranting about this now is that I just started playing Final Fantasy III on DS for the first time and the job system is already getting on my nerves.
Raising job levels alongside your standard levels makes games even more tedious. It wouldn't be so bad if there was some sort of leeway in the implementation, but FF III makes things pretty brutal on the player. Warriors can't use any magic, White mages hit for like no damage, and thieves are practically useless. Switching jobs is an option, but you have a transition period in FF III where your characters need to adjust to the new job and are slightly less powerful in the interim. It also doesn't help that the game is plenty cheap, and awkward in presentation.
Seriously, I don't know why I bother with games that have job systems. I was turned off by Final Fantasy V for the same reason. Oh well, it's not like I don't have a ton of other games to play.
Any thoughts on job systems in games, or Final Fantasy III in general?