Nowadays Electronic Arts gets a lot of flack, and I don't blame them since nowadays they mainly follow in the footsteps of companies like LJN, Acclaim and THQ. But during the 16-bit age, they made some pretty damn good titles on the Sega's legendary console. I remember the first time I saw one of their cartridges and I was intrigued by how it looked different from most of the system's cartridges, and how they all had thag big yellow thing on the left that bared their logo which always puzzled me and made me wonder if it was for anything special.
screen shot on windowscertificity.com
They also seemed to function differently from most of the system's other games too, like the one second freeze frame delay from when you would hit reset on the console. I was for some reason very fascinated by this back then. Most of their releases from this time that people remember are mostly those damn sports games I don't care for, but they also produced classics like The Immortal, Road Rash, the ______ Strike series, plus some other gems most may not be familiar with like
Haunting Starring Polterguy (very original concept for this game too!)
General Chaos
Techno Clash
F22 Interceptor (pictured above)
and a couple of others I can't think of right now.