Aeroprism wrote:I'm currently writing music for two different indie devs. They actually contacted me. Just make yourself be known on Youtube and the likes and people will come to you.
You can also visit the websites of game devs who made games you enjoyed and write to them directly.
Now, where can we sample your goods?
Aeroprism wrote:In my experience, indie game devs will not give a whole lot of importance to musical academic prowess and will instead be wowed by how your work sounds, no matter how simplistic the musical theory is behind what you did. If you want to impress, you might want to try to find a software that will allow you to use your talent/skill and make it sound good. That would be a priority.
I'm still quite interested to hear your work!
Neifirst wrote:It's mediocre and not the best I've written
Aeroprism wrote:Whoa, this is way more advanced that what I am used to work with. I will certainly not be able to help you with the music theory aspects of this, this is way beyond my talent.
For the sound however, I can say plenty. You are right about the midi sound, it kills the potential, you need to seek a better sound device if you want to impress an indie game maker. If you are going to keep working with this software though, I suggest you look into adjusting your volumes. The Violins eat the Viola and Cello, they completely drown the rest. I also recommend to remove a significant amount of reverb from your violins if you have that sort of control.
Do you have a midi file (.mid) of this? I could put real instruments on that in a matter of 5-6 minutes, give you an idea of what it would sound like.
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