Most first-person shooters these days, when you reload a weapon, actually shows your character going through the motion of removing the old magazine (as needed) and replacing it with a fresh magazine (or in the case of shotguns, hand-loading individual shells then pumping the pump-action for that classic shotgun *KA
CHUK* sound.)
Unless you're playing GoldenEye 64, where every single weapon is reloaded in less than a second by James Bond holstering the gun then redrawing it.
When I say "every single weapon," that includes: The shotgun, the semi-auto shotgun, the RCP-90 assault rifle, shoulder-fired rocket launcher,
and the dual-wielded versions of all of those guns. Yes, 007 can fully reload and cycle two shotguns in under a second just by holstering them. He's
that good.
More FPS offness: I hate Halo. Hate the first game, hate the second game, hate the third game, hate the spinoff sidestory where you're Some Guy in the background from the first game, hate the RTS spinoff along with everybody else, hate the overpretentious ship names humans use in the series, hate the energy sword from the third game in its one-hit instadeathitude, hate the very concept of Halo Reach's existence for reasons explained in the spoiler block below, hate the remake of the first game touting itself as if anything in the series actually
innovated first person shooters (It didn't. Red Faction II had regenerating health before Halo: Combat Evolved ever did, and that was on my good old PlayStation 2; Shadow Warrior had vehicles back in the late 90s; Rise of the Triad was the first FPS to limit you to carrying two guns and not only was that back in 1993, it was on
the Wolfenstein 3D engine), hate the fourth game, but
love the extremely crappy line read of Master Chief reacting in disbelief to Cortana saying she has to sacrifice herself with "No, that's not we're leaving together." (
THIS IS ACTUAL DIALOGUE FROM HALO 4.)
Why do I hate Halo so much? There is no sense of balance. Halo: Combat Evolved had a pistol that you could go through the entire game with, without once changing weapons. Bungie responded in Halo 2 by making the pistol
worse than the Klobb from GoldenEye, so, yeah, apparently that IS humanly possible. (At least you can [eventually] kill someone with the Klobb in GoldenEye.)
But Halo multiplayer is why I hate the series. There is no balance in multiplayer. If I empty an entire assault rifle magazine into your chest and all it does is barely slow your charge, that's terrible. If I sidestep slightly and my arm grazes the pistol bullet you fired, the end result should not be Snorb's Brutal Death. (This happened to me in Halo 3. Constantly.)
[Reveal] Spoiler:
Why I hate Halo Reach in specific Halo: Combat Evolved takes place after Reach, people in Halo: Combat Evolved bring up what happened on Reach [SPOILER: Everybody dies.], the game's tagline was "Remember Reach," you are Noble Six, one of the last defenders of Reach fighting the Covenant, what did people think was going to happen in the ending? Did they legit think the Covenant, after seeing you slaughter hundreds of soldiers, were just going to shrug and say "Well, golly gee, Egon, looks like this planet's too tough for us after all!" and go about their merry way elsewhere in the galaxy? No! They just send more and more soldiers to kill you! They send all the soldiers!! You die a grimdark death like those stupid Call of Duty games foist onto you these days. No wonder Duke Nukem Forever said "God, what kind of a (crappy) ending is that?" when they made fun of those games.