by Sain Cai » Tue Mar 15, '11, 4:20 pm
Yah, the hardest part was making sure everything fit and looked decent when played (such as the door to shops were actually 2 spaces instead of one where you just enter).
My game is based 1K yrs after Crys' quest, set on the planet with 2 moons. I chose Crys as the original story made the most sense to me: Rhys marrying the woman he sought and Ayn marrying Sari instead of his cousin. Adan would have made sense as well, as Rhys could have held the grudge against layans, and Nial marrying the sister of the long held enemy. The ending for Crys however made more sense to me as it would start out on a brand new planet and not Earth.
Some of the preliminary features include:
- Cyborgs are no longer existent (monster/party) and most technology has been lost.
- No Layas Pendant, all caves are still sealed with gems. There is a gem which will open all caves however.
- Laser equipment is replaced by Titanium, an element on the new world
- The new world has the 7 areas as in PS3, though different maps/town setups (mostly).
The script is similar to PS3, with minor differences. To get the first char, you still need to talk to a couple people, but the char is in the rebuilt city of Satera. The path is similar to the one you undertake for PS3, I tried to make it so you have to complete certain quests in each world before getting the gem to open a new world. I am making sure I have the basic gameplay written down before I start to really create the game. I will then be tinkering around with monster/character stats to ensure a fun but competitive gameplay. I also dont want Meseta to be uber plentiful where you will have millions of Me and nothing to spend it on. Legend of Dragoon was pretty good at balancing the money with equipment.