by Erpy » Sat Aug 15, '09, 10:16 pm
The 14 combo's in PS4 are:
Triblaster: Foi + Wat + Tsu. (no higher variations allowed) Hits all targets with energy damage. Cheap, but good at the start.
Firestorm: Foi family/Flaeli + Zan family/Hewn. Hits all targets with fire damage. Murders everything but Helix monsters on Dezoris.
Blizzard: Wat family + Zan family/Hewn. Hits all targets with ice damage. A must for taking on sandworms.
Lethal Image: Illusion + Death. 100% instant death on all non-mechanical enemies.
Silent Wave: Phononmezer + Airslash. Hits all targets with "force" damage. (the kind Phononmezer and Zan use) Power goes up when Chaz gets better swords or is affected by the shift spell.
Circuit Breaker: Hyper Jammer + Tandle. 100% instant death to all machines.
Grand Cross: Efess + Crosscut. Hits all targets with holy damage. Power goes up when Chaz gets better swords or is affected by the shift spell. Heavily damages evil bosses and is one of the few combo's that can do 999 damage near the end.
Shooting Star: Burst Rocket + Foi family/Flaeli. Hits all target with fire damage.
Black Hole: Negatis + Gra family. 100% instant death to everything.
Conducted Thunder: Wat family + Tandle. Hits all targets with lightning damage. Eats machines for breakfast, does good damage on everything else.
Holocaust: Savol + Diem. 100% instant death to all non-mechanical enemies.
Purifying Light: Efess + Holyword. 100% instant death to all evil enemies.
Paladin Blow: Astral + Rayblade. Hits one enemy for light elemental damage. (like tsu) Not multi-target but hits very hard regardless.
Destruction: Deban + Megid + Positron Bolt + Legeon. Hits all targets with light elemental damage. Generally does 999 on everything.
Some of them, I don't use much. Others a lot more.
I use macros quite often. I have this tendency to use Rune's woodcane often, so macros will at least let me use it without having to browse through my item list every turn. I don't use a macro when speed is an issue. (that is, I need to kill one enemy as soon as possible...like when a C-Ray tube and two sattelite minions attack your party and prepare to unleach Charge Cannon in your face)
Macros I use a lot in the beginning:
Alys: Attack
Rika: Attack (I switch these two when Rika gets faster than Alys)
Chaz: Attack
Hahn: Use woodcane
Gryz: Attack
and:
Alys: Use woodcane
Rika: Attack
Chaz: Attack
Hahn: Defend
Gryz: Attack
The first one is for the first round. Alys hits everyone, Rika and Chaz start eliminating monsters one by one. If a monster got an attack in before Hahn got his turn, Hahn will heal (some of) the damage from the attack. Gryz attacks last. The second is for the second round. Often, there's only one or two monsters left standing who are already damaged, so Alys' weaker slasher attack is a waste. That's why she uses the woodcane to heal more damage that was dealt to the party and Rika/Chaz usually finish the monsters off before they can get more attacks in. This allows me to keep going longer without using tp to heal.
This one I use in the beginning if I like to quickly blast stuff:
Rika: Defend
Gryz: Use woodcane
Hahn: Wat
Chaz: Tsu
Alys: Foi
Since Hahn is rather slow, a lot of monsters will attack before him. That's why we let an even slower member go first, it pretty much guarantees a combo. Gryz uses the woodcane in order to do damage control from the monsters' attacks and Rika defends so if she's targeted the attack will do very little damage.
I also use macros when going against a boss with a weakness for a combo I can pull off. Macros are particularly effective to punish single attacks from a boss. For Gy-Laguia, for instance, is weak against ice and only uses single attacks. So these two macro's pretty much guarantee a blizzard counter for everything he does:
Rika: Gires
Demi: Attack
Rune: Gi/Nawat
Chaz: Gizan
Gryz: Attack
Rika: Doubleslash
Demi: Recover
Rune: Gi/Nawat
Chaz: Gizan
Gryz: Attack
One is used if a humanoid was hit, the other when Demi got attacked.
These two below, I like to use against Lashiec:
Wren: Recover
Kyra: Gires
Rika: Gires
Rune: Efess
Chaz: Crosscut
Wren: Burst Rocket
Rune: Nafoi
Kyra: Medice
Chaz: Gires
Rika: Gires
Note that the Gires-caster with the highest mental score goes first so the person with the gravest injuries gets a slightly stronger heal spell. These two can also be used at times to counter Dark Force 2's Lightning Shower attack. Note that these macros are geared towards economic tp use while still controlling the fight. The one below, I like to use to counter Dark Force 2's Shadow Breath on a humanoid.
Rika: Nares
Rune: Efess
Chaz: Crosscut
Wren: Burst Rocket
Kyra: Nafoi
Since Kyra's Nafoi is weaker than Rune's, this one's not 100% economical, it's just darn fun to slam him with two combo's in one round. I use variations of this combo to counter Dark Force 3's physical attack with Wren's Recover/Rika's Gires or Nares depending on whether an android or humanoid got hit, Rune and Chaz pulling off Grand Cross and the remaining party member attacking. The benefit of countering with a combo is that combo's often do more damage than the sum of its parts, so you're getting maximum bang for your buck.
I also tend to use macro's with Firestorm in the Mystic Vale or Black Hole in the Garuberk Tower if I just want to quickly eliminate a group of hardy foes.
When I'm feeling bold and I try to hunt sandworms with my Zio-party (I'm usually already pretty well-leveled by then), I use these two macro's on a sandworm after buffing my party while the infant worms are still around:
Rika: Defend
Demi: Defend
Gryz: Defend
Rune: Nawat
Chaz: Gizan
and
Rika: Doubleslash
Demi: Phononmezer
Rune: Nawat
Chaz: Gizan
Gryz: Attack
Macro 1 in the first round, macro 2 in the second and hopefully the critter's dead by the end of the 2nd round. These macro's ARE based on me giving Rune and Chaz two psyshields (and sometimes Rika at least one too) and me putting Chaz 4th in the party lineup and Rune 5th.
So yeah, I like to use macro's a lot when dealing with nasty enemies who have a weakness although I still use manual control a lot too, especially when speedy strikes against one particular opponent are in order.