by Wolf Bird » Sat Mar 19, '16, 10:28 pm
Yes, I have mentioned it. It is a game I happen to love. But it's also another one of those that I like to apply my "remove nostalgia glasses" experiment with. I love it, but I acknowledge that I have A) nostalgia and B) muscle memory to work with some of the gameplay issues. But even with that, generally I think it holds up alright, but with issues here and there. Time hasn't been totally kind to it, but it also hasn't made it its daily whipping boy.
I have the cartridge with the box and manual. Probably the second most valuable cartridge I own.
Edit: Been playing Velocity 2X on my Vita. I played Velocity Ultra a couple years back, and 2X made improvements and added generally well done platform sections, but also inherited some problems from its forebear and made them worse. In a fast-paced shoot'em up, I need flow. Keep things moving. Like the last game, near the end, it spikes difficulty by making the levels very complicated. Makes good use of some mechanics, but stabs any sense of flow in the hand with a knife, then gives the knife a twist by putting up progression walls and locks off the rest of the levels until you have enough points. Killed my interest, as the flow hit a rock and I don't feel like grinding. Was very good otherwise, but those design decisions just make me shake my head.
Last edited by
Wolf Bird on Sat Mar 19, '16, 10:28 pm, edited 4 times in total.
Next Pokemon game(s): Pearl
Last finished Pokémon game: Shield
Other games: Skyrim Special Edition (Switch), Spyro Reignited Trilogy (Switch & PS4), Okami (Switch & PS4)
Other gaming goals: completing a Living Pokedex (minus some event Pokes) and going through at least 1 game per generation