La-mulana. The PC remake.
FYI, Viy is a jerk.
Wolf Bird wrote:I hear good things about the FE games, yet somehow I just can't work up the interest to try one. In any case, I hope you enjoy it.
I started Ocarina of Time 3D a few nights ago. I have this weird thing with Zelda...all the individual elements that go into Zelda are generally things I love. On paper, I should really enjoy Zelda games. Yet, somehow, it seems every time the ingredients are strung together something gets lost along the way and I lose interest. I have yet to beat a single Zelda game in my life because I just stop caring, stop having fun and put it down.
Let's see if Ocarina can change that.
Wolf Bird wrote:Well, I am playing the updated 3DS version, which as I understand, does make minor changes/improvements to gameplay. I'm not too far in yet, and have not rendered my harsh but fair judgement either way. We'll see. It really is perplexing to me since as I said, all the ingredients are there, and of course I really love games like Okami that definitely are very inspired by the Zelda model. But on the other hand, if something doesn't interest me, it doesn't interest me, and I can't really force it.
Hukos wrote:I think there's a very important part to video game design that doesn't get talked about a lot, and that's flow. How well a game flows from one part to another. This is really important for beefier, lengthier games that go on 60+ hours - if the momentum of the game halts all the time then grinding through it is a hard thing to ask of the player.
I've always felt a lot of Zelda games just don't have good flow and I kind of have to force myself to get through the games. Compare to this to like, Phantasy Star IV whose best asset is probably how smoothly the game flows from one part to another.
Users browsing this forum: No registered users and 0 guests