by Hukos » Wed Dec 28, '16, 3:01 am
I'm playing Okami, almost finished with it.
Most of the main game is pretty good (solid but unspectacular is right about how I feel about it) but dear god the sidequests are awful. I get sidequests aren't mandatory material so they don't get judged with the same weight as the stuff you're required to do to finish the game, but I still subscribe to the game design philosophy of "If its bad, it shouldn't be in the game, period."
Bad side-material still leaves a bad taste in my mouth, personally. Even if you can skip it, that's not a reason to include subpar elements in your game. After all, I'd argue if all the tertiary material in a game is great, that elevates it over a game with a theoretical same level of quality but lacks said side-material.
But I'm ranting, I'm right before the point of no return having done 95% of all the side stuff in the game. Its a good game, but I'd strongly hesitate to call it the amazing masterpiece that others do. Its a solid game that has a strong novelty factor going for it, I suppose. Mechanically, there's not that much the game does differently than any other action/adventure game and that's the primary thing that sticks out to me... in that regard its not that different or creative. I suppose to love it to death you'd have to get a major kick out of the japanese aesthetic, which I admit to being largely indifferent to (Its not bad or anything, it can be nice in parts but it doesn't do anything to impress me).
I feel the way you would