Hoo boy. Good question. The easiest answer is that you probably have to know someone to help you get a foot in the door, and have any of your compositions together somewhere readily available, like on Soundcloud. With that in mind, you may send me a PM if you like. There's a considerable indie game scene in Cambridge near where I live, and I actually do know a few people who work/used to work and/or consult or contract for things at one of the studios there.
I'm currently writing music for two different indie devs. They actually contacted me. Just make yourself be known on Youtube and the likes and people will come to you.
You can also visit the websites of game devs who made games you enjoyed and write to them directly.
Heh. Most of it's quartet music. I have really had any chance to compose for a group, so a lot of mine are unfinished. It might be good to finish some to get a portfolio together.
It doesn't necessarily have to be for any big/well-known people. I mean, I'd be fine with just working on a few people's personal project or something.
I can upload one of my quartet pieces . It's from MuseScore so it does have that crappy MIDI sound.
In my experience, indie game devs will not give a whole lot of importance to musical academic prowess and will instead be wowed by how your work sounds, no matter how simplistic the musical theory is behind what you did. If you want to impress, you might want to try to find a software that will allow you to use your talent/skill and make it sound good. That would be a priority.
Whoa, this is way more advanced that what I am used to work with. I will certainly not be able to help you with the music theory aspects of this, this is way beyond my talent.
For the sound however, I can say plenty. You are right about the midi sound, it kills the potential, you need to seek a better sound device if you want to impress an indie game maker. If you are going to keep working with this software though, I suggest you look into adjusting your volumes. The Violins eat the Viola and Cello, they completely drown the rest. I also recommend to remove a significant amount of reverb from your violins if you have that sort of control.
Do you have a midi file (.mid) of this? I could put real instruments on that in a matter of 5-6 minutes, give you an idea of what it would sound like.
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