by SparkyIII » Fri Nov 16, '07, 6:28 pm
I dislike the games that have both, and you can read while they speak, the only problem with the games I'm referring to is the speech is almost completely different than the text on the screen so you can't follow along you get lost and then you have no clue whats happening when they go back to it.
Speech: "MMMMRRRRRFPFFFMMMMPHHHHSFSSSFFF"
Text: "I'm not the one that you are looking for."
Thanks to the magic of subtitles, we know exactly what they're saying.
I think I like the text better. Speech is a good "Cool they have voices" But if its important you don't want to miss what they're trying to tell you because of the sound of their voice.
Everything has a pattern. Something set. Even random things. They aren't random at all, its complex mathematics. The trick is to find the pattern. Then you can exploit it.
People think things have a certain end. Taxes. Work. Due dates don't really exist. Trust me. When you put a band of world scholars in the same room, and set them on talking about anything, the most interesting topics come up. The existence of negative time. The probability of "random occurrence". The government's involvement in the media. And falsified due dates. They aren't real, trust me....