Hello all,
I have been playing Phantasy Star Generation 1 for a while now and I have been watching Walkthroughs of Generation 2 and Phantasy Star 4 on Youtube. (I am planning to play PSIV once I have finished Generation 1)
I love the graphic overhaul and some of the gameplay changes SEGA's hired developers put into Generation 1 to make it more friendlier to players today and to have the cast talk outside cutscenes (giving them more personality).
This also seems to have been done to Generation 2 though I have not played that game yet because there is no English translation.
But a few issues of the original games were also transferred to their updated versions that could not be changed as it is not so much gameplay but rather design that comes into play.
For example PS1 being rather free roaming to the point that the player sometimes wonders what to do next.
I had no idea I sometimes have to talk to some characters repeatedly in order to make progress, and having to travel between two different locations sometimes to make the game progress is not always fun.
The second game has issues such as the necessary grinding if you really want to get to another location without being slaughters, or the layout of the dungeons which though updated have not been changed. (I read in an interview that the dungeons were originally designed by a new employee, and the team leaders did not have to heart to tell him that they were to long and confusing).
Also I personally find it a little unimaginative on how the player recruits new party members, not actively looking them up as in PS1 or meeting them along the way like in PS4.
I feel that this could have been done in a more appealing way such as meeting Amy Sage in Arima, the town that was attacked by bandits where she is helping people, or Rudo in a town that is under attack by bio monsters (and so on).
Also have more of an in-game background story rather than having to find out through text adventures and perhaps have this play a role in personal quests.
And speaking of quests, perhaps have more side quests like in PS4 in order to improve experience and gear and get to know more of the world.
Would people here have objected if rather than just updating the games the remakes had their campaigns redesigned from the ground up to include more of these elements?