Wow, yet another informative post, Milbury. I could really use someone like you on my team.
You seemed to have read my mind about some of your points that you made there.
- The Aero-Prism is key to the Dezo Arc this time. It reveals the location of the four Nei dungeons, which reappear in the game.
- The Nei weapons are NOT the same as the Elsydeon (which doesn't appear at all, I'm tired of magic, light-blessed swords in RPGs), Silver Tusk or Psycho-Wand, but the same weapons used by the PS2 heroes. The NeiSword and the Elsydeon are two different weapons.
- I have seriously considered introducing the Mogic/Magic caps in the game, for reasons that you discussed in your post.
- I doubt I'll include the Army Eyes ( those floating tanks ), they probably disappeared along with the MotherBrain government in PS2...
I'll start working on the branching storyline only after I've finished the 'normal' one. Sensitive players be warned: It won't be pleasant. This game has a 16+ age restriction for a reason. It's dark and tragic, not at all happy-sappy like PS4. The scenes in this part of the game are very hard to write...
Macros don't appear at all. Every character (or nearly every character) has a unique overdrive skill that is as strong as one Combination attack. Alys' GrandCross is her lvl 2 OD skill, and she doesn't get it leveling up. Rune's lvl 2 Od is Destruction.
So, the combined damage of these skills used in battle puts the damage of PS4's Destruct combo to shame. The damage limit can exceed 999.
So hold onto your hats everyone. It's only going to get better from now on!
Back to the drawing board, then.
And thank you once again, Milbury, for your detailed input.