by augmentedfourth » Sun Dec 26, '10, 4:04 pm
PSI - I would change absolutely nothing. I love this game so much, it hurts sometimes.
PSII - The level of grinding required, especially at the very beginning and towards the end of the game, is ridiculous. Not being able to complete the first dungeon without being slaughtered until you're around level 8 definitely turned me off to the game for quite some time. Wandering around the dungeons of Dezo for hours waiting for Rolf to finally learn Megid? Not all that fun.
PSIII - Oy. Where do I begin? I have such a love/hate relationship with this game, it had so much potential and a lot of cool ideas, but the execution...well, we all know what happened there. I'll keep my list short:
- Make the techniques (other than the healing techs) actually useful
- Better character development, especially for the women you can marry and the 3rd generation
- Better sprites. The character portraits in this game are among my favorites, but the sprites are so, so bad.
PSIV - I do love this game and think it did a fantastic job of wrapping up the original series. That said, my one major nitpick about the game is how it's so linear. The non-linear aspect was one of my favorite things about PSI (do I want to go get the Laconian Axe? maybe I'll get the Aeroprism first!), and in PSIV, you have to complete everything in order (with the execption of the side quests). It's not a major issue, it just takes away a tiny bit of realism for me.