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 Post subject: What would you change?
PostPosted: Wed Apr 4, '07, 9:44 pm 
If you could change one thing in each of the games, what would it be? You can pick anything at all, but only one thing for each game.

PSI - I would have made Lassic's Shadow more interesting. It was just a palette swap of Dr. Mad. I think using one of the wizards that appear in PSII and PSIV and spinning a little backstory would have made it more than just some guy in my way.

PSII - Some more reaction from townspeople to the explosion of Palma. It's a major event, but it is barely touched on.

PSIII - More variety in the third generation. They could have done something different with the last dome, instead of just going to the same dungeon each time.

PSIV - I would have added some kind of historical references to Odin and the PSII crew. They seemed to be tossed to side, in a sense. I mean, there are statues of Alis and Myau, possibly Myau himself, Lutz, Lassic and two homages to PSIII (Wren and the crashed ship). The only real reference to a PSII main character is Rika being based on Nei/Neifirst. It would have been nice to see the wreck of the Noah, a mention of Rolf and his other companions, or something like that.


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PostPosted: Thu Apr 5, '07, 5:07 pm 
PS1 - In game maps. It's soooo easy to get lost in those dungeons!

PS2 - I would add another party member to take Nei's place after she died. Maybe a Musk Cat or Lutz.

PS3 - Uh... maybe some backstory for the next-to-last boss? He was pretty much just thrown in there without any mention of who he was, why he was there, or any kind of motivation. He's just there for no apparent reason.

PS4 - Nothing, really. I like it the way it is.


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PostPosted: Sun Jun 10, '07, 1:07 am 
PSI: Absolutely needed some maps!
PSII: A bit more elucidation on the ending. I've been in a several arguments as to what actually happened in the end. If Rolf and friends lost, then wouldn't the Earthmen still be in their spaceship wreaking evil in PSIV? And how did the Aero Prism get to Motavia if Rolf lost? I personally think he won.
PSIII: More character development. The game felt rushed without it, and came off to me as a race to go get married and have a son!
PSIV: I just wish the game was a bit longer. If you really know what you're doing, you can blaze through the game.

These really are minor gripes though, as this is by far my favorite series of games.


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PostPosted: Sun Jun 10, '07, 5:42 am 
PSI- I'd have loved to see the characters while in battle mode ala PSII and PSIV... but I'm pretty happy with it the way it is.
PSII- More dialogue. Funny- PSI had less dialogue and this didn't bother me... but PSII felt lacking... I didn't "know" quite a few characters.
PSIII- a lot. Reading through/looking at Ozaki's art/comics/etc makes me sad for what this game could have been. Genius idea, not so genius execution.
PSIV- Mmm.. not much. The ending pic of Chaz and Rika, perhaps? They just look so out of place in those clothes... (and, dare I say, dates the game...haha)

Quote:PSII: A bit more elucidation on the ending. I've been in a several arguments as to what actually happened in the end. If Rolf and friends lost, then wouldn't the Earthmen still be in their spaceship wreaking evil in PSIV? And how did the Aero Prism get to Motavia if Rolf lost? I personally think he won.


Oh, I love the ending the way it is, but I tend to love endings like that. I was always of the opinion that they didn't make it out alive... but that they did win the battle. Sacrifice for the good of all or something like that. Makes for a tragic conclusion <3


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PostPosted: Sun Jun 10, '07, 8:13 pm 
I agree, PS2 and PS3 could have both benefited from more character development. A lot of those characters didn't say anything after you first met them. With a few more lines of dialog they could have made a greater impression.


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PostPosted: Sun Jun 10, '07, 9:06 pm 
I disagree with in-game maps for PSI. Part of the challenge and fun was drawing maps yourself to find your way out (and for future reference when replaying). The dungeons of PSI were perfect for handdrawing. I still got a notebook with maps drawn by my brother and myself (he usually did the drawing while I did the walking and fighting).

As for PSIII, make those characters move faster, I lost quite some fingernails playing it.

PSIV definitely needed more challenging dungeons, the game was relatively short.

As for PSII, a way to bring back Nei!!! I'm still not over her death. Plus a more useful Shir, beyond stealing she was practically useless, not being much of a fighter.


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PostPosted: Mon Jun 11, '07, 1:17 am 
I agree that the PSII characters needed some more personality. The introductions and their information pages at the house were all we got!

There were a few bugs in that one that need a fix too, like the halving of Sword damage. Laser Knives were better than the Laser Sword! The attack stat was wrong there. And what gives with the Laconia Daggers? They were just bad emels!


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 Post subject:
PostPosted: Mon Jun 11, '07, 10:54 am 
Personally I wanted some background on the Sword of Ango. The manual said it was a mythical sword (I think) yet it was an ordinary sword, not even giving defensive value. I always wanted to know what was supposed to be special about it.


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PostPosted: Mon Jun 11, '07, 10:10 pm 
One thing I pondered while playing PSII.

I'd like to see the combat system of PSI and PSII revised. I just really hate that you can't target enemies yourself...how often did I want Alis to strike that second Mammoth and not the first, since Odin was going to kill that first one with his laser gun anyway yet she hit the first.

PSII brought a small improvement by being able to target different groups (yet still no individuals). I really like the PSIV combat system, the ability to appoint individual targets for everyone or just make an automated macro if you don't feel like it.


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PostPosted: Tue Jun 12, '07, 12:08 am 
Oh, geez. Fogeltje pointed out probably the most needed change. How could I forget about not being able to target individual enemies? That definitely needed to be changed!


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