To be precise, its stats say that it can be equipped by everyone besides Seth and that it adds +20 DFS and +10 MDFS to the user, but it's classified as a plot-related item (not a head, body, or arm item), so it can't actually be equipped at all.
Point is, any of those properties can be changed if anybody can think of a good use for a new item.
EDIT: I've been looking at the effect tables for attacks and items to see what it is that they can do. Here's what I've found that's already used in the game in some form or another, if you want some ideas:
Code:
01: inflict damage
02: instant death
*03: - ATK
*04: - DFS
*06: - AGI
07: inflict sleep
*08: tech seal, used by player
09: + ATK
0A: + DFS
*0B: + MDFS
0C: + AGI
*0D: whatever FEEVE is supposed to do
*0E: awaken
*0F: restore TP
12: heal HP
13: cure poison
14: cure paralysis
15: revive
16: full revive/heal
*17: MEDIC PW effect
19: teleport
1A: escape dungeon
*1B: poison
*1C: paralyze
*1E: spawn another enemy (FISSION/WARNING)
*: combine/transform into another enemy (COMBINE/FUSION/NOTHING)
*20: CHARGCNNON effect
*21: FLASH effect
*22: WAITING/MAG.BARRIR/CASTING effect
*23: EXPLOSION effect
*24: DETONATION effect
*25: FISSION effect (not IGG/GUI FISSION)
*26: + DEX
27: neutralize
28: show map
*29: NIGHTMARE effect
*2A: BLACK WAVE effect (1)
*2B: REINFORCE effect
*2C: BLACK WAVE effect (3)
*82: tech seal, used by enemies
An asterisk denotes an action that no item currently performs. For example, no item decreases either the user's or the target's ATK stat (value 03) when used in battle. You'll also notice that there are some gaps in this list (05, 10, 11, and other values are not shown here). This is because there are no attacks (either player techs or enemy techs) that use these effects either, and someone would have to play around with the ROM a little to see if these values do anything. At a glance, I would assume value 05 would decrease the target's MDFS (based on the pattern from 09 to 0C). It'd be kind of annoying if some bosses had a skill that neutralized Wren's BARRIER, eh? (Well, besides CANCELING, anyway.)
I'm also not entirely sure what some of the attacks do, so I have them listed by name. I don't remember what specifically distinguishes MEDIC PW from other revival techs, for example, and I don't recall the effect of some of the enemy attacks. I'd wager that one of the effects for BLACK WAVE would be "end the battle immediately," as when Zio uses it on Chaz in the first encounter. It'd be interesting if you could apply that sort of effect to an ESCAPIPE so that you could use it in battle to run away without fail.
EDIT 2: The ordering makes me wonder about FEEVE. When used in the game, it targets the entire party and produces a "has slept" message with no apparent effect. Judging by its position on the effect list, it makes me wonder if it was supposed to be some kind of restorative tech that healed the party in some manner in exchange for putting everybody to sleep for a turn or so.
EDIT 3: Hell, somebody needs to get around to figuring out how dungeon and encounter data are stored. I'm thinking of restoring Acacia and ShadeMirage to random encounters but don't really know how to go about doing that. I figure I could try some hex compares with the final ROM and a beta and look
real hard for specific changes, but that would take a lot of work.