Okay, so PSIV is pretty much my favorite RPG ever. One of the things I like the most about it is how well it's paced. The story moves along quickly, the walking speed is sufficiently fast, the battle transitions and animations are short and to the point, and the experience curve is damn near perfect. I find myself to be continually impressed with that last point. It seems that every time I play through the game normally (doing all of the sidequests and extra stuff, but never making any wrong turns or spending any time grinding levels), I learn new techniques at just the right time (like the Circuitbreak combo right before some machine center, or the Grandcross combo while I'm in the Air Castle), and I always learn my very last techs right before the final dungeon. I always seem to have just enough money to purchase all of the equipment I want right when I need it and nothing more as well. It really is a very well-balanced game.
In my last few playthroughs, though, I've been trying my hand at
low-level play and single-character play, and I've found myself coming up with new strategies or evaluating options that I wasn't previously aware that I had. A good example would be using "weaker" defensive equipment that has high resistance to certain types of attacks (such as Ceramic items drastically reducing damage taken from fire-based attacks). That's not really something you have to think about in a normal playthrough, but it can come in handy when you're under-leveled. Same goes for combo attacks in general; they're not really necessary, but
Grandcross can make a normally difficult battle easy as pie.
So I was thinking of trying my hand at a PSIV hack that, while not drastically changing the mechanics or progression of the game, would maybe force the player to evaluate these kinds of options. Here's the sort of things I'm considering, just off the top of my head:
1)
Reduce the EXP and MST given by enemies by half. Like I said, I generally consider PSIV's experience curve to be fine as it is, but this would be needed to increase the difficulty. My goal isn't to force the player to simply grind for more levels though, so this would be offset with some other tweaks.
2)
Reduce the TP cost and base power for Zan/Gizan/Nazan techs by half. These techs are generally rather weak against most enemies, but they're important components for the Firestorm and Blizzard combos. Having a larger TP pool for these techs would make combos more appealing than they already are, especially at low levels.
3)
Adjust various enemy resistances. Nothing too major, but I'd probably change a few things. Any enemy with a resistance value of 4 (extremely weak) for a particular element would likely see that resistance changed to 3 (weak). Stuff like that.
4)
Adjust various weapon properties. I'm specifically thinking of items that don't really find their way into any practical use in a normal playthrough. Who actually uses the Plasma Dagger? Nobody, that's who. I mean, why would you? Only Chaz can use it, and why would you give up a sword for that dinky knife, especially when the elemental-equivalent Plasma Sword is obtained at the same time? But what if the dagger was changed to be stronger against mechanical enemies? Considering that the Kuran mission happens soon after obtaining that weapon, it could make a dagger+shield combo actually appealing for once.
5)
Adjust enemy attack lists. This is actually the main reason I'm posting this topic (instead of just getting to work right away). Has anybody done any thorough testing when it comes to giving enemies new moves? I know people have had limited success with hacking new moves onto the playable characters, so I assume that at least some enemies are capable of using some new attacks as well. There are a few changes that I have in mind and if anyone's already done some work on this, I'd like to hear about it! (All I've tinkered with so far is adjusting the frequency that enemies use specific moves, which worked, and attempting to give the Alys illusion in the Anger Tower a transformation move, which failed. Too bad; that would have been awesome!)
6)
Provide more descriptive item information. Using the LOOK command on equipment would tell you the pertinent information for that item that isn't always made aware to the player in vanilla PSIV (elemental properties, magic defense boost, etc).
Any thoughts or comments? Are the above changes enough to justify a full hack or does it not sound different enough from the standard game to be interesting? I'm planning on giving the Purgatory Mod a look at before I get any serious work done, as I haven't played it yet and it seems to be one of the more popular PSIV hacks. Maybe I can come up with a few more ideas after seeing what others have done to the game.