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 Post subject: The best innovation?
PostPosted: Mon Feb 16, '09, 5:14 pm 
Phantasy Star IV had a lot of innovations and improvements over the previous games in the series. So many, in fact, that the Generation remakes copied a lot of them. A more complex story, with more involvement for each main character. The combination system and macros in battles. The chat system to remind you of the next major goal. Skills in addition to techniques. Those are just a few of them.

Which innovation do you think was the best one? If you could apply one to earlier games in the series, which would be the most vital to improve those games?


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 Post subject:
PostPosted: Tue Feb 17, '09, 2:42 am 
Faster walking speed. The best innovation by far. :D If I could pick one and only one innovation to the earlier PS's I'd pick that one. XDD


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 Post subject:
PostPosted: Tue Feb 17, '09, 8:02 am 
I'd say probably a more fleshed out storyline with anime cutscenes. Like in PSIV. :wink:


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 Post subject:
PostPosted: Tue Feb 17, '09, 3:39 pm 
The Collabo/Combo system's my favorite innovation, though I just didn't like Skills that much (they felt like reflavored Techniques).


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 Post subject:
PostPosted: Wed Feb 18, '09, 1:48 pm 
Snorb wrote:The Collabo/Combo system's my favorite innovation, though I just didn't like Skills that much (they felt like reflavored Techniques).
Ditto on that, though I liked skills and they didn't seem like a rehash of techs to me. ^_^ They helped to make the large cast a little more diverse in battle, otherwise characters like Wren and Demi would be a little too similar, lol.

But man, I'd have loved to have the combo system in PSIII. It would've made the battles even more mindless! :mrgreen:

At least it'd require a little more thought than:

Rhys: *examines the battle icons*
Mieu: *looks over his shoulder* Pick the-
Rhys: *throws hands up in the air in frustration* Shh! I'm thinking!
Lyle: You should pick the small key. The fight's easy and will end in one round anyways...
Lena: *nods* It's only a couple of Chirpers...and a Moos...
Rhys: Okay! I've decided!
Wren: *readies shot*
-Silence falls over area, a Chirper sweatdrops and Moos twitches-
Group: ...
Lyle: Well?
Rhys: *hesitates* The big one?
Mieu: Good choice, Rhys! ^_^
Rhys: Thanks Mieu, it was a difficult decision to make. I wouldn't have been able to do it without your support! ^_^
Lyle: *facepalm*


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 Post subject:
PostPosted: Wed Feb 18, '09, 5:01 pm 
I'm torn between the combo system and faster walking speed. I will admit...I think one reason I have so much trouble getting myself to play PSII and PSIII is because of how slow the characters move! I've played so many RPGs in which the characters move much more quickly and I just get annoyed at how slow they are in PSII and PSIII.

On the other hand, the combo system is just a lot of fun...

On second thought, screw it. Faster walking speed, definitely.


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 Post subject:
PostPosted: Fri Feb 20, '09, 4:03 am 
I would love to see something like the Hunter's Guild in the the other games. I recently played through Paper Mario: The Thousand Year Door and it had a remarkably similar idea. I like having some optional side-quests to add a little more mileage and character development to the game.


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