192 RPG cliches
This link appeared in the thread about Lyla's fangame and it gave me a thread idea. The question is, after looking at this list or parts of it, what are you favorite RPG cliches, defiances of cliches, or games that seem to address the existence of the cliches? Or how a game might make fun of a cliche, or do it in such a way to totally bend it out of shape, or take it entirely over the top? Or anything about RPG cliches in general?
Obviously, the game I'm going to talk about is Earthbound. In general, it seems to defy cliches, but it does also do some of them, the real blatant one being the 'Chosen One' deal. But I especially like how it addresses item #5, especially parents not worrying. Earthbound addresses it by Ness's status effect of homesickness, which makes him lose turns in battle. To alleviate it, Ness either has to call his mom who's generally worrying about him, visit home, or visit a sanctuary, which gets rid of all status effects.
I could talk about more, but to keep this post shorter, I'll stick with that for now. Anyone else have one in PS or any RPGs?