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 Post subject: PSIV Debug Menu
PostPosted: Wed May 19, '10, 4:46 am 
Here's some new interesting information. Someone has discovered a debug menu built into Phantasy Star IV.

Apparently this can be accessed using the Pro Action Reply code FFEC9E06 (found here) or a patch code FFEC9F:06 in some emulators (as found here).

There are some options in the debug menu that apparently can't be accessed yet, but I have seen an old save game emulator that could change some of those, so perhaps there is a way to do it.


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 Post subject: Re: PSIV Debug Menu
PostPosted: Wed May 19, '10, 7:43 am 
Ha! I've heard of such bugs while in Piata, but that is just crazy.

I wonder if there is a way Chaz can take on the Profound Darkness at this point? Sure, he stands no chance, but it would be cool to find out.


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 Post subject: Re: PSIV Debug Menu
PostPosted: Fri May 21, '10, 1:53 am 
Someone at Pscave removed one of the walls in Piata and there is a WARP right to Rykros..

The Debug menu does similar.


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 Post subject: Re: PSIV Debug Menu
PostPosted: Sun May 23, '10, 9:42 pm 
Yeah, apparently the Piata maps have warps to all kinds of places. I saw one that goes into the Edge. I guess the developers had fun fighting the PD with a level 1 Chaz. :lol:


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 Post subject: Re: PSIV Debug Menu
PostPosted: Sun May 23, '10, 9:52 pm 
Not that Chaz would last that long in the first place. But I remember hearing about this a while ago myself. You could walk through the walls somewhere in Piata and end up on Rykros and Dezoris.
I wonder if you could fly out of there somehow and back to Motavia. Chaz gets back to the academy and explain to Alys how he ended up on a bunch of other planets. I'm sure that would be the last time he goes off wandering on his own anyways. :-P


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 Post subject: Re: PSIV Debug Menu
PostPosted: Mon May 24, '10, 1:41 am 
:rofl: I would love to see that cutscene!


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 Post subject: Re: PSIV Debug Menu
PostPosted: Mon May 24, '10, 7:55 am 
Alys: Chaz! Where have you wandered off to now?!

(the Edge of Sanity)

Chaz: (staring up at the indescribably ugly, hideously deformed monstrosity before him. His eye twitches involuntarily) Oh, crap.
The Profound Darkness: GROWARRRRRRRRARRRRRR~!
Chaz: Oh noooooooo!

(back at Piata Academy...)

Alys: That's it. Half rations for him when he gets back.


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 Post subject: Re: PSIV Debug Menu
PostPosted: Mon May 24, '10, 7:56 am 
Technically he'd die the second he entered The Edge because he wouldn't have the protection provided by the rings. >.>


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 Post subject: Re: PSIV Debug Menu
PostPosted: Mon May 24, '10, 8:05 am 
Yeah, even if you equipped him with the Shadowblade at lvl 1 (255 for all stats, except Mental at 254) he still wouldn't last about 3 steps before dropping down dead. *evil laugh*

Ok, that was mean. But you guys know how I feel about the guy. ><

Man, Snorb, I wish I could've recruited you for my game... That dialogue (and all the others) are LOL funny. :D


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 Post subject: Re: PSIV Debug Menu
PostPosted: Wed May 26, '10, 3:20 am 
Alys: So... you want me to just push against this wall right here?
Chaz: Yeah! It takes you to places in the future!
Alys: Chaz, how many times have I told you, the alcohol's for the big kids?
Chaz: I swear, this is real, Alys!
Alys: Fine. If I do this, will you be good and help me with the monster problem in the basement?
Chaz: Of course!

(Alys pushes against the wall, and she and Chaz wind up...)

Alys: Huh. "Tower of Anger." Chaz, where are we?
Chaz: Rykross, I think...
Alys: I don't know what that even means. Let's get going.
Chaz: Gasp! Alys?!
Alys: Right here, Chaz.
Alys's Shadow: Right here, Chaz!
Chaz: Gasp! Two Alyses!
Alys's Shadow: More like one Alys and one awesome Alys!


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