Schala Zeal wrote:From what I hear, the new ps4 games will
have to be compatible with the older models of the ps4. Which is great! That means old ps4s might drop in price, and I can still enjoy the new stuff on it.
And I think that's good overall, but then, what's the point of the newer models that have a processing power boost? Right now, it sort of feels like they're taking a page out of the book of PC gaming but not taking it quite where it needs to be, unless they do implement graphics and performance options on a per-game basis. That'd at least be a step in the right direction. Jim Sterling has a great video on these mid-cycle upgrades and the ups and downs of it.
I mean, varying hardware is one of the double-edged swords of PC gaming. On the one hand, yeah, if you don't have the hardware to run it, you're out of luck unless you have the money to do some upgrades. But on the other hand, in terms of power, at this point, PCs are way ahead of consoles. My PC is leagues more powerful than any of the consoles out there and my boyfriend's is a couple steps above that. And, PC hardware is of pretty varying price points, but also relatively future proof. Last weekend we built a spare PC for Overwatch with a pretty old unused GPU we had around, but it was JUST recent enough to run the lowest version of DirectX that game requires. But it works. Sure, Overwatch does have to run at pretty low graphics settings, but it still maintains at least 60 FPS (important for online shooters). Unless these mid-upgrades cycles take two pages out of the book of PC gaming, I just have a hard time seeing the point of it.