Phantasy Star IV remake in RPGMAKER VX Ace

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Re: Phantasy Star IV remake in RPGMAKER VX Ace

Postby Alaster » Tue May 2, '23, 6:13 pm

Greetings !
I have finished my University obligations and getting accustomed with work, so I think I can be productive on my projects again.

Here's to hoping for a good and unhindering Spring 8)
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Re: Phantasy Star IV remake in RPGMAKER VX Ace

Postby myau56 » Wed May 3, '23, 1:30 pm

Alaster wrote:Greetings !
I have finished my University obligations and getting accustomed with work, so I think I can be productive on my projects again.

Here's to hoping for a good and unhindering Spring 8)
Very nice news ! Hope all is going to be allright ! :fiery: :clap:
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Re: Phantasy Star IV remake in RPGMAKER VX Ace

Postby tylerphotos » Wed May 17, '23, 2:55 pm

SOOOO Excited to hear this! Let us know how we can help you! :clap: :clap: :clap:

Alaster wrote:Greetings !
I have finished my University obligations and getting accustomed with work, so I think I can be productive on my projects again.

Here's to hoping for a good and unhindering Spring 8)
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Re: Phantasy Star IV remake in RPGMAKER VX Ace

Postby Alaster » Wed May 17, '23, 9:03 pm

I returned to find that, after a much needed change I had done, a great deal of land map is void space :P And for some unexplainable reason, MV does not flood fill empty, only already painted tiles. So, now I have to repaint some massive amount of continent.
Curse my inexperience and the tool's shoddy ui.

Eh, business as usual. I wish I could have help but right now I am getting acquainted with all this again... If anyone would like to help, then I would appreciate lists of experience per level and items with their descriptions and stats. I am using the excellent Hell Mod with 2xExp and Meseta gain.

Honestly, it would have been easier if this thing could be ported on to Unity with which I am far far more experienced but this "RPG Maker Unite" - the RPG Maker's newest iteration - is coming onto Unity some time this Summer. I will probably not be touching that if it's anything less than decent.

And on that, I wonder if I should buy and continue building this on MZ, the tool's current version. It's kinda expensive but if it would cut my dev time down I would consider it...

Sorry, this is more of a rambling than an actual answer ^_^'
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Re: Phantasy Star IV remake in RPGMAKER VX Ace

Postby tylerphotos » Thu May 18, '23, 1:20 pm

Oh no! Haha, your ramblings are well and good.

Do you know if MZ would actually cut your dev time or not?
One can hope the Unite program would help. Summer isn't that far off. Might be worth waiting to see so you have all the options in front of you.

Do you need the EXP lists for when the mods are active, or the base game?
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Re: Phantasy Star IV remake in RPGMAKER VX Ace

Postby Alaster » Thu May 25, '23, 8:39 pm

tylerphotos wrote:Oh no! Haha, your ramblings are well and good.

Thank you for the kind words.

tylerphotos wrote:Do you know if MZ would actually cut your dev time or not?

It would, probably, but I am reluctant to dish out 60e for it. And now that Unite is coming out in a bit, I am even more hesitant...

tylerphotos wrote:Do you need the EXP lists for when the mods are active, or the base game?

I need the mods' exp and description lists. They have done amazing job on those !
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