I tried it for fun years back. I remember not getting all that far. Was extremely difficult, and not in a way that was fun or appealing to me. It really seemed to lack the capability of altering your approach much, with each battle seeming to be having to put up a bunch of buffs to balance the damage output disparity and then running headlong into a brick wall until breaks - sure, the wall might eventually break, but by the time that happens you'll have seriously damaged yourself. To me, it seemed built around reducing your damage output and increasing your enemies', with some minor changes to who has what techniques/skills. Not a fun challenge to me, just tedious, as the central focus is just changed damage output balance. Hard for the sake of hard, and for me, not much else. Now, if you're into that, it's brilliant, and it is well made and if you want to up the challenge in PSIV, it's a good way to go. Just not personally appealing to me.
The only super-hard mode I've tried in any game in recent memory that I enjoyed is Grounded mode in The Last of Us, which I haven't gotten too far in but have been enjoying. Personally, I think it better allows you change your approach with each try, learn from failure and get a little further, and includes more difficult resource management and the lack of some skills (and your HUD) that makes you take a more careful approach, along with changing the damage output balance. Still hard for the sake of hard, but with enough fun (for me) that I will run into that brick wall until my face breaks and then some.
Last edited by Wolf Bird on Mon Mar 7, '16, 9:53 pm, edited 3 times in total.
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