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Do you want a darker storyline?
Yes 47%  47%  [ 9 ]
No 32%  32%  [ 6 ]
Maybe 21%  21%  [ 4 ]
Total votes : 19
Author Message
 Post subject: Re: Phantasy Star: BaNL
PostPosted: Tue Aug 17, '10, 2:51 pm 
Christmas indeed. Expect a release by the end of this month, hopefully. Then I'll post a link to the 8 hour long demo. Estimated total playtime will be around 25+ hours for the full game, maybe longer, since I'm including PS2 hellish Nei dungeons once again. :D


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 Post subject: Re: Phantasy Star: BaNL
PostPosted: Tue Aug 17, '10, 6:36 pm 
I don't think I've been this excited for a game in a long time. PSIV was my first real RPG I played and I would bet on have putting in well over 1000+ hours into it. I can't count how many times I've beat it. Can't wait for the release!


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 Post subject: Re: Phantasy Star: BaNL
PostPosted: Tue Aug 17, '10, 7:28 pm 
25 hour playtime...? That's more than three times you promised last time. ^^


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 Post subject: Re: Phantasy Star: BaNL
PostPosted: Tue Aug 17, '10, 7:29 pm 
Some new screens. I'm honestly losing track of all the screenshots I post here. It would be really cool if I could get a sub-forum like Aero's EOTA. Then I'd be able to keep track of everything in a far more accesible manner... Would be helpful for FAQs once the game gets released as well.

Image

Image

Image
Alys and Hahn... best damn team in the game. Hahn is awesome.


@Solar: That was for the demo, I think.


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 Post subject: Re: Phantasy Star: BaNL
PostPosted: Tue Aug 17, '10, 7:30 pm 
So how goes the redoing of all the scenes in the game?


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 Post subject: Re: Phantasy Star: BaNL
PostPosted: Tue Aug 17, '10, 7:53 pm 
Hehe, let's not even go there right now Xan. I still have to finish the images for Zio's defeat, Wren and Raja's cutscenes. I haven't even started drawing them yet. And if I want the demo out by the end of this month, I have to spark. Let alone the new dialogue for the new Dezo Arc, but that's much easier, thankfully. I'm going to see if I can't flesh out the character backgrounds as well.

Btw Xan, have you encountered any more bugs in your beta-testing?


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 Post subject: Re: Phantasy Star: BaNL
PostPosted: Thu Aug 19, '10, 4:19 am 
That looks awesome. I think a little teardrop tried to escape my eye. I really ought to get back to playing sometime. But I have a lot of other distractions preventing that from happening. T-T


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 Post subject: Re: Phantasy Star: BaNL
PostPosted: Thu Aug 19, '10, 12:35 pm 
Lyla2284 wrote:Btw Xan, have you encountered any more bugs in your beta-testing?

None that I've not already encountered since I began. They've all been reported. I've been through 4 times now but I'll set aside some time and go through it again next week. :)


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 Post subject: Re: Phantasy Star: BaNL
PostPosted: Thu Aug 19, '10, 1:22 pm 
Ahh, exclusive section, nice.

Lyla, I worked on Field Motavia some yesterday, I think I finally managed to get rid of an annoying roadblock.


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 Post subject: Re: Phantasy Star: BaNL
PostPosted: Thu Aug 19, '10, 5:05 pm 
Great. Can't wait to hear the finalized version. I'll put the demo on hold until you finish the remix. :)


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