There have been some drastic changes into the storyline, to the extent that it barely resembled PS4's
( but then again, this game was never intended as a PS4 'remake'. I wouldn't want to remake a game with a weak storyline
) and has quite seriously, become my own.
I have Aero's permission to use lore from his EoTA universe, so those players can expect some pleasant surprises in BaNL. Both take place in the same alternate PS universe, so in a way, BaNL can be called a 'sequel' to EoTA, but that hasn't been decided yet. He is also helping me flesh out some details of the game: for example, fleshing out Gryz so he isn't seen as, in Aero's words, a shallow Motavian out for revenge. His personality was at best, bland in PS4, at worst, downright boring, so we are trying to inject some life into this Motavian. It's proving a wee bit hard, though.


There are several interesting plot twists in the game. It quite literally made my heart pound with excitement when playing. I've also made a new video, around 7:30 minutes in length, that should showcase a small piece of the new demo.
AIs, quite simply, rule in this game. ^^ Just a word of warning though. The storyline is quite intense at time, and sometimes downright disturbing as well. But I really need to dive into the psyche of what makes the characters and villians alike tick. They're aren't just good, because 'it's the right thing to do!' or evil because 'I'm possesed by an evil being!' Oh no, it's much, much more than that.
Stay tuned.