It's been awhile since I updated this thread, but here's what's been happening so far.
- After endless beta-testing, the game finally looks scheduled for release on the
8th of September.
- As soon as I finish the cutscenes and additional character portraits, I will release the game. Bear in mind that the last demo was released back in February, so anyone who has played that release of the game will see a massive overhaul of the complete project. A new soundtrack, new animations and cutscenes are among some of the changes.
- Increased the general difficulty of the game. It's still too easy imo. But I'll leave that for the fans and my betas to decide.

I have the urge to make it as hard as PS2, but without the tedium of level-grinding and repetitive battles.
- Added extra element-defense bonuses to certain armours that will help in the battle against Zio. The only downside is you can't buy these items.
- Cap limit of all inventory items is 20. That means you can't go into a shop and buy 99 of everything anymore. ^^ I might reduce it, since it is quite possible to finish a boss with minimum supplies, provided you still have some left after trudging through one of my heinous dungeons. Ladea Tower comes to mind here.
- The ever powerful Shadowblade only has a 1% chance of being dropped by the Shadowsabres. Ever since Xan informed me of the weapon's power ( and it
IS powerful ) I've reduced the drop rate. Well, it's pretty useless in terms on monetary value ( 1 mst each...! ) and doesn't do a scratch of damage against Zio, but against anything else.... Wow.
- Characters go by a rule of thumb in my game. This means that characters who take long to train ( Alys and Rune ) are considerably stronger than characters who gain levels quickly, and it works off their life experience as well. I for some reason can't see a 16-year old becoming more powerful than his veteran mentor who has been a Hunter for 12 years...

So if you find that Rika is much weaker in here, now you know the reason. She's only a year old... Basically no life exp at all.
So that's it for now. Back to work it is!