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PostPosted: Fri Aug 20, '10, 1:00 pm 
The plot is needing some serious rethinking which I will probably start working on now. I can only work on this project during weekends, so don't expect updates at other times of the week. Hopefully I'll get something done this weekend.

Here's some random character sketchings. Image


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PostPosted: Tue Aug 24, '10, 2:51 pm 
Lolling at Wren here.

Also, Mira does look pretty vicious on that pic. I could so imagine her filling that box with water... >:3

Speaking of Mira, she isn't going to get red hair, is she?


Last edited by mk1995 on Tue Aug 24, '10, 2:51 pm, edited 1 time in total.

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PostPosted: Tue Aug 24, '10, 3:50 pm 
No, as it read it was just a silly test. ^^


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PostPosted: Thu Sep 2, '10, 8:08 pm 
This looks great, i wish I had the time to do a project like this.


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PostPosted: Sun Sep 26, '10, 8:03 pm 
Long time no update.

Image
Arima, the evening before...

Image
Teim and Darum live in this house.

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Flying to Dezo scene.

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An evil bar...

Some promises:

- Nine playable characters, including Sino himself.
- Combination of PS2 and PS4: You can choose who you take in your party, but they won't stay silent like in PS2. Characters have developing personalities, backstories and sidequests.
- OD techs.
- This might not interest you, but I'm planning the story to be split in ten chapters + prologue, and each chapter show's a day's events.
- More tactical combat than in PS2. There will be some "strategic" techs/skills that cost 0 or very little TP to use which you can use in normal fights to optimize your success, even if you want to spare your TP for the boss which is a wise thing to do, since
- Bosses will be a challenge. NOT in the way that you need to grind to insane levels. I'm trying to put a little trick in each boss you need to figure out.

That's all for now.


Last edited by Solar on Sun Oct 3, '10, 7:05 pm, edited 1 time in total.

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PostPosted: Mon Sep 27, '10, 12:33 am 
Solar wrote:- Combination of PS2 and PS4: You can choose who you take in your party, but they won't stay silent like in PS2. Characters have developing personalities, backstories and sidequests.

Hell yeah :)

Solar wrote:- OD techs.

...overdose? :blank:


Anyway, two things. First, while the house interior map is good (though I miss something in front of the sofa, maybe a TV set or something), I really, REALLY recommend getting some PSII rips for the exteriors - the "generic fantasy game" tiles don't capture the spirit of PSII at all, and they're really made for bigger buildings.

Second, the bar looks big and empty. Unless it's very exclusive, it probably wouldn't have tables that size - try making everything smaller and moving it closer together; that will make the room seem less empty. (You could seat more people, too, which is probably what most bars would want.)


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PostPosted: Sun Oct 3, '10, 7:07 pm 
Image

Good news.

I'm moving to 2-tile high sprites from the default VX template "chibis". (Thanks to Atlin for the generator)

As you can also see, I've started ripping PSG2 graphics.


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PostPosted: Sun Oct 3, '10, 8:15 pm 
I really like those screenies the graphics are looking a ton better :up:


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PostPosted: Mon Nov 29, '10, 9:25 pm 
http://www.youtube.com/watch?v=VPmtuEN2yEA

There's a video of the re-made title screen. Still missing the title pic itself, which you all know to be WIP.

I promise to put up some screenshots tomorrow as well.


Last edited by Solar on Mon Nov 29, '10, 9:25 pm, edited 1 time in total.

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PostPosted: Tue Nov 30, '10, 5:31 pm 
As promised, here are some screenshots. They're all from Arima, which is now completely built with PSG2-ripped buildings.

Image

Image

Image

Comments?


Last edited by Solar on Tue Nov 30, '10, 5:31 pm, edited 2 times in total.

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