Copy pasta-ed from another board. I'm attempting to work on a fan game and will at some point drop some major cash into this. Right now there are some problems with the past Pstar game's storylines that I think are in need of a retcon or massive rewriting. Anyone want to take a creative stab at addressing any of these discrepancies? Or maybe point out more for the games that I haven't really touched down upon? Give it a shot plz!
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Looking back at the previous classic Pstar games, it's readily apparent that there is an abundance of flawed or weak plot mechanics and motivating factors driving the characters and villains. While that may have been acceptable back in the 80's and 90's, by today's standards, it leaves a lot to be desired. I want to list these discrepancies, provide fixes within this thread for this purpose, expanding upon some of the previous game's plots to increase their usefulness and impact upon my own fan game here. If anyone has any ideas, please contribute, I'm in no condition to turn down good ideas Razz
Phantasy Star I: (I haven't played and beaten this one, so if anyone's aware of any weak plot mechanics, please list some)
Phantasy Star II:
- Darum: Alright. One guy. One inter island connection tube. He's blocking it. There's three of you, there's one of him (Did I mention this already?

). He's a swordsman. You have a swordsman, a gunner, and an experimental humanoid weapon. Sense please.
- Earthmen/Terrans: They had the weaponry, the technology, and enough force to simply take, use and abuse the Algol solar system as they saw fit. So why, with the extorting edge they had would they go about seizing the Algol solar system the most roundabout way in storytelling history anyone has ever seen? What was the point of creating such massive satellites and terraforming technology to aide the inhabitants and make them lethargic when the end goal was to take it from them anyway, especially since such plans could've easily backfired? Why didn't they just do that first and fix things later? Palmans, Motavians, and Dezolizians were of no threat to them.
It is also not stated as to why they want to simply take the planets rather than simply coexist with their inhabitants. Well, we already get the idea that they're evil, having PROBABLY been corrupted by Dark Force and all, and aren't operating on sane minds, but if they're sane enough to do what they've been able to so far, they're definitely competent enough to learn from their mistakes. The motivating driving factor behind these people seems very weak, and not very sound at all. (This is why I wish the English patched Pstar Generation 2 dialogue was released, because I'd like to see what they've added to make sense of this particular scene).