Before my wall of text below, please read this: I have what I think is the flu. So please excuse if the aforementioned wall of text below seems a bit disorganized.
You both make a few good points, I will admit. But I still think that as iconic and classic as Mario, Zelda, etc. are, if Nintendo is looking past the WiiU, I would think that it's an indication that the WiiU isn't going to have much long-term payoff. I do agree that the franchises obviously are commercially successful as they keep using the characters, but is it commercially successful enough to keep the WiiU afloat? Microsoft and Sony, even if the Xbox One and PS4 both flop long term, have other business divisions to fall back on. Nintendo, not so much. If they keep remaking the same franchises and such, that's fine. Nothing wrong with introducing new gamers to these old franchises, and hopefully playing the latest installments makes them look at the older ones as well. I can't stop that, and I don't begrudge those who enjoy Nintendo products. The gaming market is certainly big enough for those like me who are tired of Mario, Zelda, et. al. to look elsewhere (and indeed I do). My concern is that I'm not sure how much longer that strategy alone is going to work for Nintendo and I feel like this announcement is an indication it isn't enough anymore. And I'd like Nintendo stay a big player in the gaming market. I grew up on them as much as anyone else. If they do fall back to just software, that might be good for them, but I wonder, then, what platforms their software would be available on. Would Sony or Microsoft start publishing Nintendo games on their platforms, or would Valve start putting them up on Steam? I'm not totally sure.
Bragatyr, I do like your analogy to comic characters. I can agree in part, but only to a point. The comic book industry and games industry are not the same. DC and Marvel are (as far as I know, do correct me if I'm wrong...I'm no comic book expert) are basically the major players in the American market. If they're the only ones writing decent comics using the same classic characters, that's just where it's going to stay.
Disclosure: I am not, and never really was, a comic fan. This may be because I quickly get tired of them.
But in games, you have tons of developers and more options on where to put your material. When one of them is sticking to the same thing repeatedly in a market that is more dynamic, that strategy may eventually start failing when many others innovating. I see it with Nintendo, IMO, but it's not unique to Nintendo. It seems plenty of big devs are reusing the same franchises repeatedly. There are games I love and enjoy, but that doesn't mean I want a new installment every other year. Now, of course, those franchises are often commercially successful (look at Halo, Call of Duty, etc.), and innovation and creativity may get ignored (Remember Me). Creativity can also win accolades and be hugely successful (Portal). But how long can a huge portion of an entire industry largely recycle the same things and basically rely on them, while giving only token appreciation to creativity? I don't know the answer to that. But I at least think the gaming industry, as a whole, is going to have to start answering that question. Being classic is not a reason to go on in perpetuity. People criticize Halo or Call of Duty for their undying, repetitive natures with new installments out every year, but then give Zelda and Mario a pass on it just because they're considered classic or iconic. It's a double standard at best, IMO. Where, exactly, is the threshold for classic, and what even makes a classic?
On Japanese developers, there's just not much that's interesting, fresh or new. The most recent Japanese game I played and truly loved was Mother 3 (and for note, that is a Nintendo game), and that was back on GBA - and I played it on emulator with the translation patch. I have played games that were published by a Japanese studio but developed in a western one (Remember Me - the developer was French, but it was published by Capcom). All the last-gen memorable titles, at least for me, are western - Red Dead Redemption, The Last of Us, Remember Me, Skyrim, Bioshock, Mass Effect. All the games that came out in 2014 that interest me are western - Shadow of Mordor, Dragon Age Inquisition, Borderlands The Pre-Sequel, and Far Cry 4 (all but the first sequels, I will note, though Far Cry is a franchise in name only, not reusing the same characters). None of this is to say I dislike Japanese developers - my two favorite games of all time are Japanese. But I do think that since around the mid 2000s, western developers have dominated and have been more willing to explore new ideas.
For third party developers, cultivating good relationships with them can be a very good thing for creating good, innovative games. Nintendo used to have good relationships with third party devs - the Metroid Prime games were actually not developed by Nintendo itself, and those were some of the best games on the Nintendo console at the time. It spreads the burden and responsibility, and can help to catch bad ideas before they spread. Of course, vet your third party developers, lest you go from Metroid Prime to Metroid: Other M. Third party developers is the main reason that Xbox 360 and PS3 have large, diverse libraries. Sure, there's plenty of chaff, but there's also a lot of wheat and it's not too hard to find it. Without solid third party developers, you don't get a lot of either. The PS2 was hugely successful because it had a lot of third-party support and studios made lots of games games for it, leading to a huge diverse library. Among the three last-gen consoles, I think the Wii, overall, had the weakest line-up of games. Time will tell for the current gen.
I will fully admit to being a little bit jaded at the moment. But I don't really think there's anything wrong with that - it seems many gamers are, and when that starts happening to a consumer base, it's an indication that an industry might want to do a little bit of introspection and figure out why. I found 2014 to be a pretty paltry year for games overall, especially after 2013, in which several released titles that were very memorable for me. Most of my gaming the last year has been playing titles I missed in the last few years, and I'm okay with that.
Last edited by Wolf Bird on Mon Jan 5, '15, 4:01 pm, edited 5 times in total.
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