by Thoul » Tue Mar 6, '12, 10:03 pm
It's an interesting concept. I can see how feedback in the joysticks could enhance a lot of games, taking the fishing concept as an example. Lots of RPGs have a fishing mini-game where it could be used. The recoil for a gun is a neat idea, too.
I don't think it will be adopted by many controller manufacturers unless the cost is brought down, however. A standard controller costs almost as much as a game now. Adding an extra $15 to the price may not go over so well with consumers.
Personally, I always turn off the existing controller feedback functions. All they do is make the whole controller shake and that causes pain in my wrist. I'd be willing to give the joystick feedback a try, though.