Molcom

Hunt the source of evil as the millennium comes to an end.

Postby SparkyIII » Sun Nov 11, '07, 6:13 am

Based on that picture, do you suppose that it was sort of a forest? Yeah, they do have those posts like the tents. Perhaps they were some sort of Nomads.
Everything has a pattern. Something set. Even random things. They aren't random at all, its complex mathematics. The trick is to find the pattern. Then you can exploit it.

People think things have a certain end. Taxes. Work. Due dates don't really exist. Trust me. When you put a band of world scholars in the same room, and set them on talking about anything, the most interesting topics come up. The existence of negative time. The probability of "random occurrence". The government's involvement in the media. And falsified due dates. They aren't real, trust me....
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Postby Thoul » Tue Nov 13, '07, 1:53 am

There do seem to be a lot of tree stumps around. I guess we can add starting forest fires to the list of Zio's crimes.
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Re: Molcom

Postby Scootaloo » Wed Apr 16, '14, 5:17 pm

The way Molcum is the same if you use cheats... This is my story of it...

Chaz:Woah, I thought we couldn't get in!?
Alys:Yeah yeah, let's search for Alshline!
Hahn:Look at those houses!
Alys:Well, this is a terrible town, no wonder they don't want anyone to see! Let's go to that green planet!
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