Item Creation Systems

Examine the concepts and building blocks of games and systems with us.

Item Creation Systems

Postby Thoul » Thu Dec 20, '07, 3:57 am

A lot of modern RPGs include some kind of crafting system, where the player can make various items from other items. Some are very basic and some have hundreds of different combinations. When you play a game that has a system like this, do you explore it in detail or only use it as much as necessary to complete the game? Do you like such systems or would you rather not see another one?
User avatar
Thoul
Administrator
Administrator
 
Posts: 12923
Joined: March 2007
Location: USA
Achievements: 123
Gender: Male

Postby Neithird » Thu Dec 20, '07, 9:13 pm

They're okay, but item creation is getting kind of old. I can't think of an RPG I've played in the last couple of years that didn't have some cooking or synthesis system. I played around with the first few a lot, but after that I just did what was needed to get by in the game.
:clyde: · · · :pacman: · · · · · · ● · · · · :inky: · · ·
"Freedom is the right of all sentient beings." ~ Optimus Prime
Neithird
Sage
Sage
 
Posts: 1068
Joined: March 2007
Location: United States
Achievements: 21

Postby SparkyIII » Fri Dec 21, '07, 4:54 am

I love the item creation, though only specific kinds. I like the kind where youre not necesarily making the item, just adding stuff to it. CON, RTA, BG:DA2. lol if you understand any of those Abbr.
Everything has a pattern. Something set. Even random things. They aren't random at all, its complex mathematics. The trick is to find the pattern. Then you can exploit it.

People think things have a certain end. Taxes. Work. Due dates don't really exist. Trust me. When you put a band of world scholars in the same room, and set them on talking about anything, the most interesting topics come up. The existence of negative time. The probability of "random occurrence". The government's involvement in the media. And falsified due dates. They aren't real, trust me....
User avatar
SparkyIII
Sage
Sage
 
Posts: 1495
Joined: November 2007
Location: ....Are you expecting something here?
Achievements: 40

Postby Thoul » Fri Dec 21, '07, 9:17 pm

I caught BG:DA2, but the rest went over my head. :p What are they?
User avatar
Thoul
Administrator
Administrator
 
Posts: 12923
Joined: March 2007
Location: USA
Achievements: 123
Gender: Male

Postby SparkyIII » Sun Dec 23, '07, 8:42 am

Champions of Norrath, And the sequal Return to Arms. Same company as Everquest and BG:DA2.

We can tell because its full title is Champions of Norrath: Realms of Everquest. XDDDDDDD
Everything has a pattern. Something set. Even random things. They aren't random at all, its complex mathematics. The trick is to find the pattern. Then you can exploit it.

People think things have a certain end. Taxes. Work. Due dates don't really exist. Trust me. When you put a band of world scholars in the same room, and set them on talking about anything, the most interesting topics come up. The existence of negative time. The probability of "random occurrence". The government's involvement in the media. And falsified due dates. They aren't real, trust me....
User avatar
SparkyIII
Sage
Sage
 
Posts: 1495
Joined: November 2007
Location: ....Are you expecting something here?
Achievements: 40


Return to Tech and Design

Who is online

Users browsing this forum: No registered users and 0 guests