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PostPosted: Fri Jul 13, '07, 7:52 am 
During a round of running around on Google tonight, I found something new to me: a retrospective look at the original Phantasy Star, including a 2003 interview with Rieko Kodama.

http://sega.jp/archive/album/07_ps/

Here's a link to the Google automatic translation:
http://64.233.179.104/translate_c?hl=en ... bum/07_ps/

The first page doesn't translate because it's all images, but the other pages do. The translation isn't the best, but there are a few interesting tidbits in it. For instance, it explains the switching of Motavia and Palma in PSII by saying Motavia takes a long time to orbit the sun and crosses orbits naturally with Palma. That's a complete contradiction to the explanation we've had before from the PS Compendium book, which says the planets switched orbits in a massive disaster.


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PostPosted: Sat Jul 14, '07, 12:07 am 
I couldn't get the translation to work. Do you remember your search terms you used to find this? Anyway, that's very interesting to hear that she has a different interpretation of the planet orbits. If only they'd get her back to making rpgs.


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PostPosted: Sat Jul 14, '07, 2:15 am 
I found it using a search for site:sega.jp "phantasy star". It's around five results down under that. Just remember that the main page doesn't translate, but all the other pages will. There's about twelve pages in all.


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PostPosted: Sun Jul 15, '07, 1:10 am 
Ok, I'll go check it out! :)


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PostPosted: Mon Jul 16, '07, 3:44 pm 
Neat! I like the very last page, where she's responding to fan questions.


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PostPosted: Tue Jul 17, '07, 12:33 am 
That's a very interesting section and interview! I got a laugh about the zombie barf that isn't spewed.... and swallowed. :sneeze: I hadn't noticed before that illustration of Algo that Palma/Parma is in the same orbital plane as Rykros. Weird. I also got a chuckle out of the google translator. It took me a few pages before I realized "John" "Don" was actually dungeon. It's a wonder the communication barrier between English and Japanese was ever broken!


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PostPosted: Tue Jul 17, '07, 1:03 am 
Ohhh, so that's what "John Don" was supposed to be! :rofl: I could never figure that one out, thanks!

I found all the technical stuff like the zombie fascinating. I learned a lot of things I never knew about the game from this. Plenty of humor in it, too. :D


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PostPosted: Wed Jul 18, '07, 1:13 am 
It's also nice to know that Rieko Kodama was still thinking about the Classic PS series, period. They need to get the band back together over at Sega!


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