We'll see how it goes, the monsters will take the longest to implement as anything, since it looks like it'll take two more days just for me to record the data. It might add a week or so to the first release to create all new monsters. What do the purists say? Do you just want new colored monsters or new bodies too? I could do both, but then I'm probably going to have to make 4 versions of the hack, which would be nasty to update if there's a bug.
I'm near making a final decision on the EXP and Meseta boosts; officially on double. I compared the XP and Meseta of the enemies in PSIV, and the numbers are surprisingly similar! But that doesn't take into account how much longer each battle takes in PSII because the enemies are so much harder. I'm still undecided on the Meseta though, because the monsters give so little in this game. It all depends upon the costs I put on all the equipment, so that it will be affordable at a decent ratio to character level-ups.
BTW, does anybody know who Trogdor is?
http://en.wikipedia.org/wiki/Image:Trogdor.png
Doesn't PSII King Lava have a arm coming out his back too?
http://www.rpgclassics.com/shrines/gene ... nglava.jpg

I think so. Such is the fun of hacking the monster database!
The remaining steps in the hack are:
1. Finalize integrating the "Knife Boots" equipment changes, (all the others are done.)
2. Finalize the shop database, including the costs for everything, (this is done for all but the "Knife Boots" equips.)
3. Modify both the character level-up stats to my chosen templates and the experience curves.
4. Edit the Monster stats to constitute a consistent, but not insane challenge, including EXP and Meseta values.
5. Do some pen and paper calculations to make sure the value changes of both equips and monsters aren't out of proportion.
6. Edit the Monster sprites to modify or create new monsters.
7. The many text changes, from lower-case character names, modified Tech names, dialogue fixes, and some special fun with the Nei text.
8. Type all these into the hex editor, and make the patch!
As for the character level-up EXP, I was thinking about using PSIV EXP curves for characters in close relation to certain types: Rolf to Chaz, Nei to Rika, Amy to Raja, etc. In all but a couple of cases this lowers the overall EXP needed to level up. The exceptions are Raja and Alys/Kyra. The best idea I can come up with for the exceptions are to lop of the EXP these characters in PSIV gain before they join you, (doesn't Raja and Kyra already have about 2 million EXP when they join?) This way, the EXP for each PSII character to gain a level would be their counterpart in PSIV's every-other-level (since that goes to level 99, and this goes to 50.) That'd save a lot of headaches in me trying to create balanced EXP. What do you all think of that idea?