Anyway, I'm being invaded by house guests for the next few weeks and likely won't have my usual amount of time on the computer, so in lieu of thinking up a PSII hack, I'm opening it to suggestions. I can't think of what to do with it. If you've played my PSIV hacks, you know what kinds of things I can change. Story-wise, I keep my hacks identical to the originals.
Here's a few ground rules for what is and isn't possible to change:
1. Graphics... as you all probably know, are outside my realm of skills.
![Banging Head Against Wall :bang:](http://cdn.vgws.com/common/images/smilies//banghead.gif)
2. Equipment is likely to all be editable within reason. Turning a gun into a Sword probably won't work, but it could be possible.
![Super Razz :P](http://cdn.vgws.com/common/images/smilies//bigrazz.gif)
3. I should be able to find Techniques, and whom learns what. (Those are two separate things.)
![Raised Eyebrow :eyebrow:](http://cdn.vgws.com/common/images/smilies//eyebrow.gif)
4. Text, is AN ENORMOUS pain to edit, as you have to keep the same amount of characters in a block as was in the original game, so I'm going to outlaw this unless there is some necessary change that was a clear misspelling or misrepresentation.
![Talk to the Hand :hand:](http://cdn.vgws.com/common/images/smilies//talktothehand.gif)
5. Initial Character Statistics can be edited to any extreme.
![Love :heart:](http://cdn.vgws.com/common/images/smilies//heart.gif)
6. Level-up data is random in this game, which requires finding the function for it in Assembly code. I most likely can't find it.
![Crying or Very sad :cry:](http://cdn.vgws.com/common/images/smilies//icon_cry.gif)
7. Monster data will of course be entirely editable.
![Yes :yes:](http://cdn.vgws.com/common/images/smilies//yes.gif)
8. All Shop Data should be pretty easy to find too.
![Mr. Green :mrgreen:](http://cdn.vgws.com/common/images/smilies//icon_mrgreen.gif)
I think that covers it. Fire away!