Ah! Thanks for the assistance there, Shinuzzo, and welcome to the thank you section of the readme for this hack! I'm glad I didn't continue to collect data and try and figure that equation out... that's an insane amount of work!
For an update: all is going VERY well! I must be getting better at finding data, because I hit on almost everything I was hoping to yesterday

. To sum up all the findings: I've got the equipment database, the shop inventory database, the initial character stats, the monster database, and thanks to some outside assistance, I have the database of monster attack groups (I never hoped to find that one, but that should make for some interesting variations on the traditional encounters!) and I also found the database of each character's techniques. I need to make some spreadsheets of these areas as I only found the beginning and end of each table, but I now know changes to all these areas are possible.
I'd still like to find the experience needed to level up for each character, the level-up functions for each character, the power level database, the Tech power, TP usage, what level characters learn their Techs on, and the text in the game. Right now I can compensate for all the missing parts in this paragraph or the missing data is inconsequential except for the power levels by manipulating other stats. So everything listed here would pretty much be a bonus.
For a preview

: one of the weapons I'm going to create is a gun that doesn't have set damage, but increases as the character levels up like the PSIV guns, for Kain only since Rudo already is awesome. Also, right now all I can do in regard to Techs is replace one that a character learns, but I'd like to open Nei to some more useful Techs like Gires and Saner. I'm very excited at all the possibilities

!