Hello
Myau56>
so maybe people were less "goofy" than during the period when PSII took place.How do you mean "goofy"? Could you give an example?
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I haven't really played any of the two PS on Game Gear but I know that Cablon is the bad guy in PSGaiden
).Well I could tell you who the villain in Adventure is but I don't want to spoil it for you in case you are planning to play it.
But I can tell you that it is not a demonic creature or alien.
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About the idea of the spin off set between PS1 and PS2 in which the Followers of Dark Falz tried to resurrect the Dark Falz of Phantasy Star 1, it's great : yes still DF on the brink but like the followers of Zio were present in the fourth one, why not followers here too ? Something to dig ! I know the plot of resurrecting a "demon" (okay Dark Falz is not technically a demon) is a bit of a stereotype plot in JRPGs but I hope people can tolerate it within the original Phantasy Star setting where it has not been to overused yet (Lashiec comes to mind).
Plus my idea for it is that is a really "unexpected out of nowhere" turn in the story though sprinkles of sub plot would be found throughout the earlier story.
I have in mind that the Followers of Dark Falz are sort of a secret society/cult spread throughout the layers of Palman society (for now there are no Motavians and Dezorians among them, I don't the two species are fit for that role), from regular people citizens to corporate members, the military, and even at some point the government. It would be pretty difficult to determine who would be a Follower.
As a result of this the Followers control quite some resources; money but also sources of research and production, and of course mercenaries and robots. (and Bio Monsters and magical creatures)
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The concept art for PSII is sure a great starting point but I didn't know much PSG so I won't comment about it (but I'll play it one day, sure !).Just check the cover of the box of that game to see what I mean as it can be found on this site.
I rather like this futuristic/cyberpunk-ish backdrop/setting.
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Those are very interesting ideas ! The Silver bracelet is great as it can tied a lot more PSIII with the others (but for me PSIII IS a real and great Phantasy Star like the others !)
Impossible to know eaxtly WHEN thoese spacehips were build (how many years before PSII) but surely a lot of yerars before as like we can see with the Alisa III, it's huge and very long (in time !!) to build !I am not really a PS3 fan but I wanted to make the connection between it and the other Phantasy Star games better and I thought it would make sense if perhaps the ships were already in orbit by the time the prison satellite crashes into Palma.
(I had an idea once for a fan fiction story involving Orakio, Laya, Rulakir and the Alisa III. This story would take place a few days before the destruction of Palma when Alisa III and the other spaceships were still in orbit around the planet.
Orakio would have been an upcoming politician who was currently trying to get elected to join the council that governed the ship with Laya being another candidate for the position.
The story would have started mostly as being another regular day on board the ship as we follow Orakio's personal life, contact with his brother, and his day at the campaign office.
But then it is revealed that the prison satellite is on a collision course with Palma and the Mother Brain is doing nothing to prevent it and the council can not get in touch with her/it Orakio takes charge.
As the destruction of Palma will also destroy the silver bracelet Orakio orders the bridge communication officers to inform all the other habitat ships that they all need to leave orbit now. There is no time to evacuate anyone from the surface.
Only a few ships are able to leave the orbit around Palma on conventional drive and with no other option Orakio has instructions sent to the majority of the ships to start spinning up their hyperdrives, a relic from the time when the Palmans still did interstellar exploration and when the spaceships were still intended as colony vessels to distant star systems.
Barely in time the ships make out in time but they find themselves in the middle of deep space now, the navigators having no idea where the Palma system is due to the emergency jump.
The story ends with the Alisa III leading the fleet to search for a new home)>
The idea of various cultures and other things is great too.I like the idea of the silver bracelet being this collection of different cultures and customs to allow for further expansion of the Phantasy Star setting, giving more opportunity for different types of adventures for players.
But for the same reason I also imagine Palma, Motavia and Dezoris to be much bigger than what we saw in the three games, and I would also like to include the moons with various colonies and outposts as well.
I also had in mind that there are various colonies and space fortresses throughout the Algo system, the colonies for example mining the asteroids and comets that the Algo system captured from interstellar space.
And at the edge of the system would be the Academy, a place of both higher learning for the gifted as well as the station where the first generations of colony ships were launched from.
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The idea of the Power Satellite in space is cool too ! And Dezoris still apart but the government that want to centralize all is a good theme too.Both the power satellite and the theme of centralization versus the opposition to it would play an important role in the story I have in mind but these could also be used for other adventure campaigns.
Originally I had the Power satellite in mind being the prison satellite in PSII but the design I have in mind is much bigger than that facility.
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Bad relations between native motavians and palmans on Motavia is very good and maybe something bad between Palmans and Dezorians ? I had in mind that relations between the Palman colonists and the Dezorians tends to be much better than Palmans and native Motavians. After the defeat of Lashiec and the end of the blockade of Dezoris Palmans were allowed to settle at Skure, an underground settlement in a cave that maintained a mild climate thanks to Palman technology.
(it would be revealed that most Dezorians actually live in large underground caverns on Dezoris that have their own micro climate thanks to geological heat sources. Was just a rare exception on this and not the only Dezorian settlement on the planet)Later on the technology to make Skure possible was used to build large domed cities on the surface of Dezolis (actually terraforming Dezoris into a second Palma proved to be very difficult and this option for settling the planet was much cheaper and less destructive to the environment), and many Dezorias decided to move to the cities and join Palma society.
There is a lot of equality between Palman colonist descendants and Dezorians, with Dezorians occupying roles in the government (politicians), army (soldiers and officers) and the private sector. One of Dezoris' largest corporations was founded by Dezorians and is still being run by them. (this corporation focuses on energy generation and the manufacturing of various goods such as luxury items, tools, weapons, robots, and spaceships)
Here are some more of my ideas for the settings I had in mind between Phantasy Star 1 and 2.
- Madites
The followers of Dr Mad who were inspired by his work and see the late doctor as a visionary and prophet.
The Madites are a cult that seek to follow in his footsteps and they practice cyborgification, modifying their own body with implants and cybernetic prosthetics with the goal of becoming more than human and gain immortality.
To sustain their cult the Madites manufacture and sell dangerous and illegal technology. They also offer their services as mercenaries
A little bit of backgroundThe original Dr Mad was a scientist who came to work for Lashiec after the King had his previous head scientist Dr Luveno dismissed when he refused to work on the King's military projects.
Lashiec choose Dr Mad as Luveno's replacement for two reasons; he knew about Mad's own study into prolonging natural lifespans of subjects and trying to discovery true immortality, as well as his expertise in robotics.
Lashiec by this time was already starting to fear his own mortality and eventual death and Mad's research sounded very promising. Dr Mad had learned about Muskcats incredible long lifespans and he sought to find out the secret behind and apply it to humans/Palmans.
But progress on this research was very slow due to the rarity of test subjects and the high mortality rate. Eventually Dr Mad turned to his own cybernetic research to prolong his own life, modifying his body and eventually becoming a cyborg.
King Lashiec was not interested in giving up his flesh and instead turned to arcane powers when he was approached by monks from another star system (humans) who offered him eternal life though the armor they presented him.
Dr Mad also oversaw the projects Luveno had refused to work on such as the development of the robot cops/andro cops to supplement Lashiec regular Palman army, and later also worked on the development of the first android, Dalos (from Phantasy Star Gaiden) which was to be the prototype of an even more powerful army that was to serve Lashiec.
Note: though Dr Mad started the development on Dalos he never got to finish it, being slain by Alis and her friends at his laboratory in Abion. Dalos ended up being finished by Dr Luveno and it accompanied Queen Alis when she led an expedition to colonize the planet Copto, serving as the leader of the robots tasked to protect and aid the colonists.For his work Lashiec gave Dr Mad full reign of the town of Abion where the scientist's laboratory was located, allowing him to experiment on the town people.
(Dr Mad is of course not the scientist's original Palman name, but he picked it up as his own when people started to call him that. Most likely the good Dr was already loosing some of his mind and identity then)- Wizards
Unlike the more common techniques and the more rare Espers that possess incredible powers some Palmans have turned to darker sources of power (energy emanating from the Profound Darkness) and through intense study of it and experimentation have developed dark magic, giving rise to wizards (sorcerers/magicians).
Wizards have actually existed for centuries, long before Palma was unified and space travel was developed, at some point in history being so powerful that they even ruled their own magical empires and kingdoms.
But as their power declined and people rose up against them and their often tyrannical rule Wizards were forced to go underground, having to establish hideouts and academies of learning in out of reach places.
This survival strategy paid off as there are still wizards today, living under civilian guises in cities and towns, and roaming the lands and the catacombs.
Though science has in general replaced magic, the power the wizards yield is still enticing enough to draw in new student.
There may be some connected between the wizards and the Madites as some wizards seem to have undergone cybernetic modification or at least have bought cybernetic armor suits from them.
Note: not all Wizards are followers of Dark Force/Dark Falz but the cult tends to draw in the most of them. Most likely the Followers of Dark Falz run their own hidden magic academy.