I would actually like to see a remake of PS Gaiden

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Re: I would actually like to see a remake of PS Gaiden

Postby TDG » Thu Feb 23, '17, 10:29 pm

Old article but nice to see that others would also be interested in this.
As I probably mentioned before, other than seeing these games being remade (perhaps in the style of PS4 or even more modern forms though I fear some of the style would be lost) and updated/expanded, I would have loved to have seen more spin offs set between PS1 and 2 as I feel there is a lot of territory to explore.
Not every plot needs to revolve Dark Force/Dark Falz.

A while back I tried to make some design documents for two PS PnP RPG settings but sadly lost energy along the way.

One setting would have been five years after PS1 and would have involved the players carrying out missions for Queen Alis, ranging from diplomatic mission, investigating crimes or solving mysteries, doing exploration, and dealing with the various threats to the people of the Algo system, ranging from bandits, pirates, various creatures, to the remnants of Lashiec's army and robots, to the followers of Dark Falz.

Edit: I also had an idea for an expansion module based on a game called Searching the Stars: The Story of Mio, a graphic adventure by Sega that included references to Phantasy Star.
This would add more elements like outlaw miners, slavers, planet polluters, a two new non human sapient species, and a whole new system.

Likewise I would also would have liked to have made a module including the Copto system from PSG.

The second setting would have been set five or six hundred years in the future, between PS1 and PS2, before the arrival of Mother Brain or just after it arrived, in the golden age of the Algo system.
It would have been more cyberpunk-ish or future manga-ish, there now being mega corporations, government conspiracies, terrorist groups, more of an emphasis on hackers, robot specialists, and bio specialists, most of the fantasy creatures now replaced by bio monsters and various security and military design robots (though the fantasy creatures would still be around), more of a focus on science fiction than on fantasy as in the previous setting I mentioned.
The followers of Dark Falz would still be around as well as perhaps the Earthmen.

I sort of lost focus but I still really would like to make these two ideas into something real one day.
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Re: I would actually like to see a remake of PS Gaiden

Postby myau56 » Fri Feb 24, '17, 12:43 pm

Nice "answer" TDG ! I've read it but have no time to really answer it ! So I'll make this tomorrow so stay focused but in general : nice ideas ! :)
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Re: I would actually like to see a remake of PS Gaiden

Postby TDG » Thu Mar 2, '17, 8:54 pm

Darn it has been a week since I last checked this topic.

Have you had any time to think about your answer Myau56?
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Re: I would actually like to see a remake of PS Gaiden

Postby myau56 » Fri Mar 3, '17, 12:21 pm

Yes TDG ! I've thought a bit about all the ideas you've written but there is a lot so it's not easy to think about all of them ! But it's so nice to have such numerous ideas :)
First, it's true that there is a LOT of holes to dig or territories to explore, before all the games or between all the different games ! So many questions which don't have answers, and maybe it's a mission for us to try to ask them first then try to answer them in the better way (if it's possible) !
I'll start with the second setting, about :
TDG wrote:The second setting would have been set five or six hundred years in the future, between PS1 and PS2, before the arrival of Mother Brain or just after it arrived, in the golden age of the Algo system.
It would have been more cyberpunk-ish or future manga-ish, there now being mega corporations, government conspiracies, terrorist groups, more of an emphasis on hackers, robot specialists, and bio specialists, most of the fantasy creatures now replaced by bio monsters and various security and military design robots (though the fantasy creatures would still be around), more of a focus on science fiction than on fantasy as in the previous setting I mentioned.
The followers of Dark Falz would still be around as well as perhaps the Earthmen.

The golden age of Algo's system is such a great title to start ! True that it was a time of peace, but only the calm before the storm.
And even in a time of peace, there are plenty of things to tell or precise on our beloved Algo world ! Especially before Palma is destroyed (alas :( :cry: ) : one of my dream is to be able to visit it again in another episode !!!
To show followers of Dark Falz waiting for their master to return is a great idea too. And having the Earthman is something to think about but how to put them in the game or scenario ? Hard to tell now...
So these are my first relexions but I'll continue later ok ? We are going to try to have and mix ideas and discuss about them more ok ? See you later ! :)
Last edited by myau56 on Fri Mar 3, '17, 12:21 pm, edited 1 time in total.
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Re: I would actually like to see a remake of PS Gaiden

Postby TDG » Mon Mar 13, '17, 10:01 am

Darn it, I am so late again with responding. I wanted to do so earlier Myau56.

The golden age of Algo's system is such a great title to start ! True that it was a time of peace, but only the calm before the storm.
And even in a time of peace, there are plenty of things to tell or precise on our beloved Algo world !


I feel that this era offers a lot of possibilities, especially because there is interplanetary and even interstellar travel, and though the universe is more civilized/ordered than it was perhaps around the time of Phantasy Star 1, there was no "absolute" order yet like when the Mother Brain fully assumed control, people becoming lethargic and barely interested in doing adventuring.

And Phantasy Star does not always have to deal about the struggle between heroes of the Algo System and Dark Falz. For whatever weaknesses they may have Phantasy Star Gaiden and Phantasy Star Adventure show that are plenty of other antagonists and problems in the Algo System.
And the Followers of Dark Falz can always be used if some connection to that antagonist is needed.

I actually had an idea for a Phantasy Star spin off set between PS1 and PS2 in which the Followers of Dark Falz tried to resurrect the Dark Falz of Phantasy Star 1.
It is a trope I admit but it is also a workable scenario.

one of my dream is to be able to visit it again in another episode !!!


That is something I also want, I would really like to visit Palma again and perhaps it being this mix of futuristic cyberpunk cities and nature as depicted on the concept art for Phantasy Star 2 and the futuristic city in Phantasy Star Adventure.

I am sorry I am so late on responding on your last post.

Edit:

Some of the ideas I have are based on the earlier design plans for Phantasy Star 2 and others come from different sources.

- Palma is surrounded by a network of orbital habitats/space stations including the space ships from Phantasy Star 3. These are home to various cultures, communities, and corporations.
It is called the "Silver Bracelet" because of the coloration. (this is inspired by the Glitter Belt from Alistar Reynold's Revelation Space books)

- All energy on Palma and most of Motavia comes from giant space based reactor called the Power Satellite. Only Dezolis still gets all its energy from its power stations, though the Palma government wants Dezolis to get its energy from the Power Satellite as well in an effort to centralize power.

- There are increasing tensions between the native Motavians and the Palma descended colonists as the Motavians are treated as secondary citizens on their own planet.
Last edited by TDG on Mon Mar 13, '17, 10:01 am, edited 2 times in total.
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Re: I would actually like to see a remake of PS Gaiden

Postby myau56 » Mon Mar 13, '17, 12:31 pm

Hey TDG ! No problem for the "delay" ! Same for me here : lack of time and time is passing down so quickly ! Proof : I'll not answer to all that you have said soon but in a few days ! Need to prepare it a little but congratulations to all this "hard work" ! Stay tuned, I'll be there asap :)
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Re: I would actually like to see a remake of PS Gaiden

Postby myau56 » Thu Mar 23, '17, 1:15 pm

At last here is my "answer" ! Sorry for the delay too but impossible to be quicker, alas...
Lot of possibilities like you said ! A time of peace but not the control of the Mother Brain entity, so maybe people were less "goofy" than during the period when PSII took place.
And the interplanetary link is also a good one that can be used too as Dezoris was after PSI surely more affordable for Palmans (cf SKURE before the incident that happens before PSII, with the Gaz).
Sure too that Dark Falz must not always be the arch nemesis in a new Phantasy Star adventure : we can found many others foes that can be hard to beat too (even if it's a character that was tied to DF, Zio is a good example).
I haven't really played any of the two PS on Game Gear but I know that Cablon is the bad guy in PSGaiden :)).

About the idea of the spin off set between PS1 and PS2 in which the Followers of Dark Falz tried to resurrect the Dark Falz of Phantasy Star 1, it's great : yes still DF on the brink but like the followers of Zio were present in the fourth one, why not followers here too ? Something to dig !
Ah the dream about being able to visit Palma onne more time is shared ! (for me, like I've said before, the worst moment in the whole serie..) I know that in some fan games (Fallen Planet if I'm not mistaken) some people have thought about it !
The concept art for PSII is sure a great starting point but I didn't know much PSG so I won't comment about it (but I'll play it one day, sure !).

Some of the ideas I have are based on the earlier design plans for Phantasy Star 2 and others come from different sources.

- Palma is surrounded by a network of orbital habitats/space stations including the space ships from Phantasy Star 3. These are home to various cultures, communities, and corporations.
It is called the "Silver Bracelet" because of the coloration. (this is inspired by the Glitter Belt from Alistar Reynold's Revelation Space books)
- All energy on Palma and most of Motavia comes from giant space based reactor called the Power Satellite. Only Dezolis still gets all its energy from its power stations, though the Palma government wants Dezolis to get its energy from the Power Satellite as well in an effort to centralize power.
- There are increasing tensions between the native Motavians and the Palma descended colonists as the Motavians are treated as secondary citizens on their own planet.

Those are very interesting ideas ! The Silver bracelet is great as it can tied a lot more PSIII with the others (but for me PSIII IS a real and great Phantasy Star like the others !)
Impossible to know eaxtly WHEN thoese spacehips were build (how many years before PSII) but surely a lot of yerars before as like we can see with the Alisa III, it's huge and very long (in time !!) to build !
The idea of various cultures and other things is great too.
The idea of the Power Satellite in space is cool too ! And Dezoris still apart but the government that want to centralize all is a good theme too.
Bad relations between native motavians and palmans on Motavia is very good and maybe something bad between Palmans and Dezorians ?

Here are my comments (more than idea): sorry if there are mistakes and more repetitions ! (idea ? :lol: ) but it's hard to vary the vocabulary ! :).
See you later ! :)
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Re: I would actually like to see a remake of PS Gaiden

Postby TDG » Sat Apr 1, '17, 4:06 pm

Hey Myau56,

Thanks for your comment. I have not forgotten about this (well I had but I remembered on time).
I will write feedback later and perhaps also add my idea for a interquel between PS1 and 2. (I will just edit this post later)
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Re: I would actually like to see a remake of PS Gaiden

Postby myau56 » Sun Apr 2, '17, 1:04 pm

Hey TDG ! No problem about it ! Hard to find the time to answer to (very) long messages ! And hard to remember sometimes ! See you next time :)
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Re: I would actually like to see a remake of PS Gaiden

Postby TDG » Mon Apr 3, '17, 2:01 am

Hello Myau56

>so maybe people were less "goofy" than during the period when PSII took place.

How do you mean "goofy"? Could you give an example?

>I haven't really played any of the two PS on Game Gear but I know that Cablon is the bad guy in PSGaiden :)).

Well I could tell you who the villain in Adventure is but I don't want to spoil it for you in case you are planning to play it.
But I can tell you that it is not a demonic creature or alien.

>About the idea of the spin off set between PS1 and PS2 in which the Followers of Dark Falz tried to resurrect the Dark Falz of Phantasy Star 1, it's great : yes still DF on the brink but like the followers of Zio were present in the fourth one, why not followers here too ? Something to dig !

I know the plot of resurrecting a "demon" (okay Dark Falz is not technically a demon) is a bit of a stereotype plot in JRPGs but I hope people can tolerate it within the original Phantasy Star setting where it has not been to overused yet (Lashiec comes to mind).
Plus my idea for it is that is a really "unexpected out of nowhere" turn in the story though sprinkles of sub plot would be found throughout the earlier story.

I have in mind that the Followers of Dark Falz are sort of a secret society/cult spread throughout the layers of Palman society (for now there are no Motavians and Dezorians among them, I don't the two species are fit for that role), from regular people citizens to corporate members, the military, and even at some point the government. It would be pretty difficult to determine who would be a Follower.

As a result of this the Followers control quite some resources; money but also sources of research and production, and of course mercenaries and robots. (and Bio Monsters and magical creatures)

>The concept art for PSII is sure a great starting point but I didn't know much PSG so I won't comment about it (but I'll play it one day, sure !).

Just check the cover of the box of that game to see what I mean as it can be found on this site.
I rather like this futuristic/cyberpunk-ish backdrop/setting.

>Those are very interesting ideas ! The Silver bracelet is great as it can tied a lot more PSIII with the others (but for me PSIII IS a real and great Phantasy Star like the others !)
Impossible to know eaxtly WHEN thoese spacehips were build (how many years before PSII) but surely a lot of yerars before as like we can see with the Alisa III, it's huge and very long (in time !!) to build !


I am not really a PS3 fan but I wanted to make the connection between it and the other Phantasy Star games better and I thought it would make sense if perhaps the ships were already in orbit by the time the prison satellite crashes into Palma.

(I had an idea once for a fan fiction story involving Orakio, Laya, Rulakir and the Alisa III. This story would take place a few days before the destruction of Palma when Alisa III and the other spaceships were still in orbit around the planet.
Orakio would have been an upcoming politician who was currently trying to get elected to join the council that governed the ship with Laya being another candidate for the position.

The story would have started mostly as being another regular day on board the ship as we follow Orakio's personal life, contact with his brother, and his day at the campaign office.
But then it is revealed that the prison satellite is on a collision course with Palma and the Mother Brain is doing nothing to prevent it and the council can not get in touch with her/it Orakio takes charge.

As the destruction of Palma will also destroy the silver bracelet Orakio orders the bridge communication officers to inform all the other habitat ships that they all need to leave orbit now. There is no time to evacuate anyone from the surface.

Only a few ships are able to leave the orbit around Palma on conventional drive and with no other option Orakio has instructions sent to the majority of the ships to start spinning up their hyperdrives, a relic from the time when the Palmans still did interstellar exploration and when the spaceships were still intended as colony vessels to distant star systems.

Barely in time the ships make out in time but they find themselves in the middle of deep space now, the navigators having no idea where the Palma system is due to the emergency jump.
The story ends with the Alisa III leading the fleet to search for a new home)


>The idea of various cultures and other things is great too.

I like the idea of the silver bracelet being this collection of different cultures and customs to allow for further expansion of the Phantasy Star setting, giving more opportunity for different types of adventures for players.

But for the same reason I also imagine Palma, Motavia and Dezoris to be much bigger than what we saw in the three games, and I would also like to include the moons with various colonies and outposts as well.

I also had in mind that there are various colonies and space fortresses throughout the Algo system, the colonies for example mining the asteroids and comets that the Algo system captured from interstellar space.

And at the edge of the system would be the Academy, a place of both higher learning for the gifted as well as the station where the first generations of colony ships were launched from.

>The idea of the Power Satellite in space is cool too ! And Dezoris still apart but the government that want to centralize all is a good theme too.

Both the power satellite and the theme of centralization versus the opposition to it would play an important role in the story I have in mind but these could also be used for other adventure campaigns.

Originally I had the Power satellite in mind being the prison satellite in PSII but the design I have in mind is much bigger than that facility.

>Bad relations between native motavians and palmans on Motavia is very good and maybe something bad between Palmans and Dezorians ?

I had in mind that relations between the Palman colonists and the Dezorians tends to be much better than Palmans and native Motavians. After the defeat of Lashiec and the end of the blockade of Dezoris Palmans were allowed to settle at Skure, an underground settlement in a cave that maintained a mild climate thanks to Palman technology.

(it would be revealed that most Dezorians actually live in large underground caverns on Dezoris that have their own micro climate thanks to geological heat sources. Was just a rare exception on this and not the only Dezorian settlement on the planet)

Later on the technology to make Skure possible was used to build large domed cities on the surface of Dezolis (actually terraforming Dezoris into a second Palma proved to be very difficult and this option for settling the planet was much cheaper and less destructive to the environment), and many Dezorias decided to move to the cities and join Palma society.

There is a lot of equality between Palman colonist descendants and Dezorians, with Dezorians occupying roles in the government (politicians), army (soldiers and officers) and the private sector. One of Dezoris' largest corporations was founded by Dezorians and is still being run by them. (this corporation focuses on energy generation and the manufacturing of various goods such as luxury items, tools, weapons, robots, and spaceships)


Here are some more of my ideas for the settings I had in mind between Phantasy Star 1 and 2.

- Madites
The followers of Dr Mad who were inspired by his work and see the late doctor as a visionary and prophet.
The Madites are a cult that seek to follow in his footsteps and they practice cyborgification, modifying their own body with implants and cybernetic prosthetics with the goal of becoming more than human and gain immortality.

To sustain their cult the Madites manufacture and sell dangerous and illegal technology. They also offer their services as mercenaries

A little bit of background

The original Dr Mad was a scientist who came to work for Lashiec after the King had his previous head scientist Dr Luveno dismissed when he refused to work on the King's military projects.
Lashiec choose Dr Mad as Luveno's replacement for two reasons; he knew about Mad's own study into prolonging natural lifespans of subjects and trying to discovery true immortality, as well as his expertise in robotics.

Lashiec by this time was already starting to fear his own mortality and eventual death and Mad's research sounded very promising. Dr Mad had learned about Muskcats incredible long lifespans and he sought to find out the secret behind and apply it to humans/Palmans.
But progress on this research was very slow due to the rarity of test subjects and the high mortality rate. Eventually Dr Mad turned to his own cybernetic research to prolong his own life, modifying his body and eventually becoming a cyborg.

King Lashiec was not interested in giving up his flesh and instead turned to arcane powers when he was approached by monks from another star system (humans) who offered him eternal life though the armor they presented him.

Dr Mad also oversaw the projects Luveno had refused to work on such as the development of the robot cops/andro cops to supplement Lashiec regular Palman army, and later also worked on the development of the first android, Dalos (from Phantasy Star Gaiden) which was to be the prototype of an even more powerful army that was to serve Lashiec.

Note: though Dr Mad started the development on Dalos he never got to finish it, being slain by Alis and her friends at his laboratory in Abion. Dalos ended up being finished by Dr Luveno and it accompanied Queen Alis when she led an expedition to colonize the planet Copto, serving as the leader of the robots tasked to protect and aid the colonists.

For his work Lashiec gave Dr Mad full reign of the town of Abion where the scientist's laboratory was located, allowing him to experiment on the town people.

(Dr Mad is of course not the scientist's original Palman name, but he picked it up as his own when people started to call him that. Most likely the good Dr was already loosing some of his mind and identity then)

- Wizards
Unlike the more common techniques and the more rare Espers that possess incredible powers some Palmans have turned to darker sources of power (energy emanating from the Profound Darkness) and through intense study of it and experimentation have developed dark magic, giving rise to wizards (sorcerers/magicians).

Wizards have actually existed for centuries, long before Palma was unified and space travel was developed, at some point in history being so powerful that they even ruled their own magical empires and kingdoms.
But as their power declined and people rose up against them and their often tyrannical rule Wizards were forced to go underground, having to establish hideouts and academies of learning in out of reach places.

This survival strategy paid off as there are still wizards today, living under civilian guises in cities and towns, and roaming the lands and the catacombs.
Though science has in general replaced magic, the power the wizards yield is still enticing enough to draw in new student.

There may be some connected between the wizards and the Madites as some wizards seem to have undergone cybernetic modification or at least have bought cybernetic armor suits from them.

Note: not all Wizards are followers of Dark Force/Dark Falz but the cult tends to draw in the most of them. Most likely the Followers of Dark Falz run their own hidden magic academy.
Last edited by TDG on Mon Apr 3, '17, 2:01 am, edited 3 times in total.
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