by Hukos » Thu Sep 14, '17, 10:29 am
What kills CV2 for me is the low-effort quality to the mansions and the environments and art gets very copy/paste.
Sound is a big component to Castlevania, but for me, so is art! Castlevania 3 has what is in my opinion, the best art ever in an NES game (seriously those backgrounds are gorgeous), and CV2's art looks lackluster compared to the first game. Its just so... low-effort? I'm trying to think of a nice way to articulate what I mean without sounding nasty - CV2's art just comes off as a hack job to me.
There's also no reward for exploration, so even though you could potentially explore, if you know where to go there's no reason to not play the game in an extremely linear fashion. Hell, you basically buy most of your upgrades, which defeats the point of exploration. Subweapons are non-existent, you only use the Holy Water for picking out floors and the Golden Knife late in the game because its the only one that's better off than you using the whip.
This isn't a thing that's brought up a lot, but man Castlevania 2 would be the perfect game for the axe to shine as a subweapon and of course they don't include it. Talk about a missed opportunity.
In short, I don't hate Castlevania 2. Its just incredibly really boring, and its nature makes it an easy target to hate for other people.
I feel the way you would