by Wolf Bird » Mon Aug 16, '10, 4:45 pm
War of the Monsters is a good, but unknown, giant monster brawler. In many ways, I consider it better than the Godzilla brawlers (and in turn, I find some things better about them), but everyone knows Godzilla so I can't consider them unknown. But I do consider them underrated, but anyway.
So WotM is a game for the PS2, came out very early in the PS2's life. It's got everything you might want from a giant monster brawler, down to a title screen on a drive in movie theater in a homage to the 1950s B-movies. Storyline is totally cheesy and the monsters all remind you of classic monsters from the 50s and 60s. Only thing that's lacking is a Gamera rip-off, but oh well. Monster roster is low, with only 10 total, but all the monsters are different enough despite similar controls. It really is find your own style and combos with at least one critter for everyone, and the fighting can actually get very strategic since the environments really matter.
The monsters are great, but in a game like this, the environments need to be good. And they are. Buildings collapse in varying ways, and when they do, a pile of rubble is left that you may have to run or jump over, and you can scour it for weapons. You can even get crushed and killed under a falling building. Cars, helicopters, tanks and even airplane terminals and many things around the environment can be picked up and thrown. I love grabbing a car and throwing it at a building to see it all explode in a wonderful shower of falling steel. There are even people running around, who can be squished into small pools of blood splattered on the ground. You can even rip up telephone wires and impale your opponent with them. When you throw or hit your opponent into a building, there's a good chance said building will take substantial damage, something lacking in the Wii Godzilla title (but in the Gamecube title, I think).
One of the best things about is that you can roam independently. In two player, there's split screen, so you and other critters can be on opposite sides of the city without zoom-out. When you come together, it merges into one screen more reminiscent of other fighters. This is one thing that I definitely prefer over the Godzilla brawlers, which is always one screen and zooms out, eventually limiting how far combatants can be from each other. It makes it a lot easier to totally ignore your opponent or be defensive if that's what you want to do. Also, the AI in this game is surprisingly smart. Can be a bit frustrating, but it's nice to see AI that fights back intelligently instead of just taking a beating.
It's not the most sophisticated game around, but it definitely understands what it's trying to be. Fun. Lots of fun. This is a fighter that I think is versatile enough for picking up and messing around late at night with friends, or it could be good for more 'serious' play, given the strategy that can arise from using (or abusing) your environment. If you like fighters and/or giant monsters, give this game a try.
Next Pokemon game(s): Pearl
Last finished Pokémon game: Shield
Other games: Skyrim Special Edition (Switch), Spyro Reignited Trilogy (Switch & PS4), Okami (Switch & PS4)
Other gaming goals: completing a Living Pokedex (minus some event Pokes) and going through at least 1 game per generation