Games that don't age well

Examine the concepts and building blocks of games and systems with us.

Postby SparkyIII » Mon Dec 24, '07, 7:04 am

7 reminds me quite a bit of PS4, the brown haired girl dies, the blonde guy goes for revenge on the evil force trying to destroy everyone with some new companions, with different vehicles and towns to go through, and the character starting to love someone else. XD
Everything has a pattern. Something set. Even random things. They aren't random at all, its complex mathematics. The trick is to find the pattern. Then you can exploit it.

People think things have a certain end. Taxes. Work. Due dates don't really exist. Trust me. When you put a band of world scholars in the same room, and set them on talking about anything, the most interesting topics come up. The existence of negative time. The probability of "random occurrence". The government's involvement in the media. And falsified due dates. They aren't real, trust me....
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