Kinda forgot to update:
Games beaten in 2017:
01/08 - XBlaze Lost: Memories (PSV) 01/14 - Sakura Swim Club (PC) 02/05- Hitman: Blood Money (PC) 04/24- A Kiss for The Petals: Remembering How We Met (PC) 06/17 - Deus Ex: Human Revolution (PC) 07/16 - Lucy - The Eternity She Wished For (PC) 08/06 - Sword Art Online: Hollow Fragment (PSV) 08/09 - Gal*Gun: Double Peace (PSV) 08/27 - Drive Girls (PSV) 08/28 - MegaTagmension Blanc + Neptune VS Zombies (PSV)
When I stopped playing MegaTagmension Blanc in order to play Drive Girls, I thought I was only halfway through the game or so, but I was very close to the end, so when I resumed it, it took me only a couple of hours to finish it. From all the Neptunia spin-offs I have played, so far this one seems to be the most rushed game, being too similar to Hyperdimension Neptunia U: Action Unleashed in structure, gameplay, models, characters, etc.
The story is also a mere excuse to throw the beloved characters in silly and humorous situations, much like Action Unleashed, but with the problem of being almost the same thing again. The best thing about the story is making fun of bad plots of zombie-themed movies by making a story about characters filming a terrible zombie movie.
The gameplay is fine as Action Unleashed, but looks a lot more repetitive because it is very similar to the same Neptunia game developed by Tamsoft, with the problem of being too easy and having even less variety than the predecessor. Most of the time I looked at the stage description which kind of enemy was the main target and chose either the character that beat 90% of the stages just using its strong attack, or the other character that used ranged attacks. The online addition is not very interesting as well, it is just doing the same thing with other people.
That being so, none of the Neptunia spin-offs are really essential, but MegaTagmension Blanc + Neptunia VS Zombies is really the less essential, ideal only for people who is a fan of the series and bought in a sale.
09/11 - Atelier Ayesha (PS3)
After enjoying a lot the games from Arland series I have played (the first two), I decided to play another game, but I was not so inclined to start Meruru, so I decided to pick up Atelier Ayesha instead because Ayesha was the prettiest protagonist of the series, so it had to be good in some way. Besides being very Atelierish, I quite liked the way the game progresses and the story is told, with a lot more freedom than the Arland counterparts. One thing that I enjoyed in the game is that you don't depend on the assignments that much, and the progression of the story feels much more seamless than Totori, and especially Rorona.
The game also seemed longer than these two to me, and it took me much more time to finish a complete playthrough even though I had the feeling I spent less time exploring and fighting than in the previous games. The gameplay was very similar than the games from Arland series, with some nice quirks to the alchemy system, but it is very simple to get the most of both systems. I quite liked the Diary system that incentivates you to finish plotlines in order to get some stat bonuses.
The plot was very compeling too, with an interesting main plot, comparable to Totori, and interesting characters with their side stories. I quite like the colorful and down-to-earth characters from Atelier series in comparison to the characters from epic RPG games, and Atelier Ayesha isn't an exception. Some characters are very nice, some girls are great too (dat Linca, dat Nanaca). One remarkable thing about it in contrast to Arland is that the world has some story that is intriguing, but isn't too intrusive.
Overall I had a great time playing it and I am almost sad that the experience has come to an end. Above all... dat Ayesha. To know her is to love her.
09/15 - Touhou Genso Rondo: Bullet Ballet (PS4)
This is that kind of game that is difficult to call "finished", and I considered finished since I have finished all the story mode stories. My overall impression about the game is that it was a nice idea of mixing fighting with shmup, and the implementation was okay. Battles were mostly fine because there is a decent variety of moves among characters and there are different strengths and weaknesses, leading to different playing strategies. There were some mechanics, though, like the spells, there were not implemented very well, since they are a lose-lose situation against AI.
The story mode is, like many fighting games, just something to add flavor to the game. The stories are rather silly, comprising of a main plot explained in a couple of lines that gives motivation for the girls to fight, some dumb dialogue between the characters before the fights to give a reason for them fighting (and most of the time the reason is "no reason"), and a conclusion for the story in a few lines. The stories are mostly attempts at something humorous, but only a few ones are somewhat funny.
The other modes are something you'd expect from a fighting game: battle till you die, battle against another player and online, which is a barren wasteland as always with such games. They are what you expect from fighting games.
As a low-budget game, it is like many of these games: nice idea not fulfilled by limitations on its implementation. As a cheap game, it can provide some hours of enjoyment, especially if you are into Touhou or have people to play against PVP. It is nothing more than that, though.
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