Ok, I've got mr2 well on the way to creating a PSIII hack, and while I've been stumped on some of that data, I peeked at PSII and immediately found Nei's initial stats and a few monsters. I'm sure I could find more if I tried. It doesn't look like it will be the epic project my PSIV hack was; there isn't nearly as much data to look for.
Anyway, I'm being invaded by house guests for the next few weeks and likely won't have my usual amount of time on the computer, so in lieu of thinking up a PSII hack, I'm opening it to suggestions. I can't think of what to do with it. If you've played my PSIV hacks, you know what kinds of things I can change. Story-wise, I keep my hacks identical to the originals.
Here's a few ground rules for what is and isn't possible to change:
1. Graphics... as you all probably know, are outside my realm of skills.
2. Equipment is likely to all be editable within reason. Turning a gun into a Sword probably won't work, but it
could be possible.
3. I should be able to find Techniques, and whom learns what. (Those are two separate things.)
4. Text, is AN ENORMOUS pain to edit, as you have to keep the same amount of characters in a block as was in the original game, so I'm going to outlaw this unless there is some necessary change that was a clear misspelling or misrepresentation.
5. Initial Character Statistics can be edited to any extreme.
6. Level-up data is random in this game, which requires finding the function for it in Assembly code. I most likely can't find it.
7. Monster data will of course be entirely editable.
8. All Shop Data should be pretty easy to find too.
I think that covers it. Fire away!