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 Post subject: Facebook Buys Oculus VR
PostPosted: Wed Mar 26, '14, 11:35 pm 
Source: http://tech.fortune.cnn.com/2014/03/25/ ... 2-billion/

Facebook buys Oculus VR, a virtual reality gaming company, for $2 billion. I never had much interest in the Oculus Rift before, and I'm even less interested in it now. What are your thoughts on this?


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PostPosted: Thu Mar 27, '14, 1:03 am 
Gotta agree with you on this, at least on first glance. I mean, I don't get the whole virtual reality thing yet, I think it's a few years down the road yet, maybe quite a few years, but who knows. I will say I was hearing on the news earlier that Zuckerberg thinks it'll have medical applications and maybe military implications and that sort of thing outside of gaming, so I guess we'll wait and see.

But yeah, from an entertainment and gaming perspective, I have zero interest or hype for this at all, especially now that Facebook has it.


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PostPosted: Thu Mar 27, '14, 1:25 am 
When I first heard this, I think it was the first time I ever wanted to do a legitimate facepalm. I was excited for the Oculus Rift at first however I lost some interest when I heard about Facebook acquiring it. I just think Facebook is too unreliable and have nothing solid to prove to me that they can help push this product out successfully.


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PostPosted: Thu Mar 27, '14, 7:32 am 
It looks like some of the original Kickstater backers are demanding refunds.

http://kotaku.com/oculus-kickstarter-ba ... Socialflow


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PostPosted: Thu Mar 27, '14, 8:32 am 
VistaBlade wrote:It looks like some of the original Kickstater backers are demanding refunds.

http://kotaku.com/oculus-kickstarter-ba ... Socialflow

I can understand them ! But for this whole VR, I'm not convinced at all but let's see how it's going to be :)


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PostPosted: Thu Mar 27, '14, 1:02 pm 
I just don't see what Facebook is ADDING to the whole thing. I can see them maybe wanting to get a cut of the profit if they think it's going to be profitable, but what, exactly, do they add, other than a ton of money and investment capital? I guess I can see the point about medical or military applications, but to carry the technology in that direction, I think you can find far better companies than Facebook.


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PostPosted: Thu Mar 27, '14, 8:30 pm 
True that Facebook doesn't seems to be the most eligible to have the best use for these VR oculus system : what are they going to do with it ? it's, for the moment, a big mystery for me...


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PostPosted: Thu Mar 27, '14, 8:37 pm 
The second hour of On Point, a 2-hour NPR show broadcast out of Boston every weekday, is about this. You can stream it from their site.

http://onpoint.wbur.org/2014/03/27/face ... al-reality


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PostPosted: Thu Mar 27, '14, 10:38 pm 
I agree with Wolf Bird. It just seems like an odd mix to me. Unless Facebook really wants to get into gaming seriously, but I doubt anyone would take them seriously in the gaming market. They do have plenty of money, which will be helpful for the development of the device, but I see this becoming more of a PC accessory than a gaming device now.


Last edited by S4Blade on Thu Mar 27, '14, 10:38 pm, edited 2 times in total.

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PostPosted: Fri Mar 28, '14, 7:34 pm 
Yeah, I'm just not sure what Facebook sees in this... Depending on what happens, I still may end up buying one eventually. One of my favorite kinds of games are flight simulators and it'll be nice to be able to turn my head to see out the side of my plane or look at different parts of the instrument panel instead of having to * around with hat switches and the like.


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